Fixed RenderTexture being upside down on Android in SFML 2.6 (backport of #2719) #2730
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This fixes #2419 on the 2.6.x branch
The fix was already merged in the master branch with #2719, this is a backport for the 2.6.x branch
How to test this PR?
The following code is supposed to render a green circle in the top left corner of the screen.
On Android, before the change from this PR is applied, the green circle will appear in the bottom left corner instead.