convert: Support HD Edition terrain textures #720
Labels
area: assets
Involved with assets (images, sounds, ...)
area: renderer
Concerns our graphics renderer
lang: python
Done in Python code
nice new thing ☺
A new feature that was not there before
HD Edition has different terrain textures than 1.0c. They're now pngs that are transformed during render to fit the terrain:
Textures are found in
<Age2Dir>/resources/_common/terrain/textures
.Older HD Edition versions also still shipped with 1.0c's terrain SLP files, but they were removed as of patch 4.8. Currently, users have to downgrade to patch 4.3 before running the conversion.
I suppose to convert these new textures, they need to be cut up and transformed to generate the same output as the SLP conversion.
Interesting data:
name1
attribute on Terrains. eg. theg_wtr
texture name isg_wtr_00_color.png
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