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Gamestate/renderer simulation #1497
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heinezen
added
area: renderer
Concerns our graphics renderer
lang: c++
Done in C++ code
area: simulation
Involved in the game mechanics and simulation
area: assets
Involved with assets (images, sounds, ...)
big stuff
High-impact changes, mainly foundation work
labels
Feb 14, 2023
10 tasks
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Moves the subtexture information from the animation definition to its own format. This should make parsing the information easier.
Previously: Last Bit of alpha = 1 --> value is a command. Now: Last Bit of alpha = 0 --> value is a command. This makes rendering normal colors much easier, since their alphas can now be copied without a need for modification in the shader. alpha = 0 becomes a possible command as well.
- Render subtexture with custom shader - Add simple color command handling in fragmen shader - Option to cycle through subtextures with left/right arrow keys
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This was referenced Mar 9, 2023
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TheJJ
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Apr 2, 2023
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lets do it!
This was referenced Apr 2, 2023
This was referenced Sep 8, 2023
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Labels
area: assets
Involved with assets (images, sounds, ...)
area: renderer
Concerns our graphics renderer
area: simulation
Involved in the game mechanics and simulation
big stuff
High-impact changes, mainly foundation work
lang: c++
Done in C++ code
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Continues #1388 and integrates it into the new renderer architecture.
Resource loading
.texture
format for texture and subtexture definitionsprite
texture
terrain
blendmask
blendtable
palette
Simulation
Rendering
AssetManager
/TextureManager