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Converter fixes + Release demos #1529

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merged 54 commits into from
Oct 1, 2023
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@heinezen heinezen commented Aug 12, 2023

Fixes the conversion issues for HD, DE1, DE2 and implements the engine demos for the next release.

Depends on #1525

@heinezen heinezen added lang: c++ Done in C++ code lang: python Done in Python code area: assets Involved with assets (images, sounds, ...) labels Aug 12, 2023
@heinezen heinezen force-pushed the release-demos branch 3 times, most recently from 538657e to 467b7db Compare August 16, 2023 00:39
@heinezen heinezen force-pushed the release-demos branch 4 times, most recently from f4b0a4b to 4d7ec59 Compare August 29, 2023 18:11
@heinezen heinezen marked this pull request as ready for review September 2, 2023 13:15
@heinezen heinezen linked an issue Sep 3, 2023 that may be closed by this pull request
@heinezen heinezen added the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Sep 6, 2023
@SFTbot SFTbot removed the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Sep 6, 2023
@heinezen heinezen linked an issue Sep 8, 2023 that may be closed by this pull request
Avoids expensive Python calls when using Path objects as map keys.
'game' jumps right into a game, 'main' has more startup queries.
@TheJJ TheJJ merged commit 0061d2f into SFTtech:master Oct 1, 2023
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@heinezen heinezen deleted the release-demos branch October 15, 2023 15:31
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area: assets Involved with assets (images, sounds, ...) lang: c++ Done in C++ code lang: python Done in Python code
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Status: ✅ Done
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Successfully merging this pull request may close these issues.

Rise of Rome error: Requested modpack 'engine' not available. AoE II DE Asset conversion fails
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