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Expansion is very slow #286

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jzy-chitong56 opened this issue Mar 20, 2024 · 0 comments
Open

Expansion is very slow #286

jzy-chitong56 opened this issue Mar 20, 2024 · 0 comments
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enhancement New feature or request

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@jzy-chitong56
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jzy-chitong56 commented Mar 20, 2024

(24)Emersion v3.0 Standard Melee.w3x , 11 vs 12

AI do not take expansion , This also leads to slow second and third expansion
There is only one mine that leads to defeat

The final result is that most AI runs out of money, but there are many unoccupied gold mines on the map -- mine creep is alive , It seems SingleMeleeAttackAM has been unable go to needs_expPerhaps it was an ally who influenced it -- CommonSleepUntilTargetDeadAM set target = GetAllianceTarget() , if you have 11 ally , maybe the target cannot null, if you have 22 ally , you will cannot go you attack(like needs_exp , BJ other attack , Despair attack , job expansion attack , creep attack... ) , always being led by the nose

in the previous version, everyone could expansion , same map , same 11 vs 12

@SMUnlimited SMUnlimited added the enhancement New feature or request label Apr 20, 2024
SMUnlimited added a commit that referenced this issue May 19, 2024
Hardcoded function SetAllianceTarget overrides attackMove operations which in some cases we may not want to do e.g if we want to expand instead because we need money desperately.

So now we have our own control system.
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