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AI do not take expansion , This also leads to slow second and third expansion
There is only one mine that leads to defeat
The final result is that most AI runs out of money, but there are many unoccupied gold mines on the map -- mine creep is alive , It seems SingleMeleeAttackAM has been unable go to needs_exp , Perhaps it was an ally who influenced it -- CommonSleepUntilTargetDeadAM set target = GetAllianceTarget() , if you have 11 ally , maybe the target cannot null, if you have 22 ally , you will cannot go you attack(like needs_exp , BJ other attack , Despair attack , job expansion attack , creep attack... ) , always being led by the nose
in the previous version, everyone could expansion , same map , same 11 vs 12
The text was updated successfully, but these errors were encountered:
Hardcoded function SetAllianceTarget overrides attackMove operations which in some cases we may not want to do e.g if we want to expand instead because we need money desperately.
So now we have our own control system.
(24)Emersion v3.0 Standard Melee.w3x , 11 vs 12
AI do not take expansion , This also leads to slow second and third expansion
There is only one mine that leads to defeat
The final result is that most AI runs out of money, but there are many unoccupied gold mines on the map -- mine creep is alive , It seems
SingleMeleeAttackAM
has been unable go toneeds_exp
, Perhaps it was an ally who influenced it --CommonSleepUntilTargetDeadAM set target = GetAllianceTarget()
, if you have 11 ally , maybe the target cannot null, if you have 22 ally , you will cannot go you attack(like needs_exp , BJ other attack , Despair attack , job expansion attack , creep attack... ) , always being led by the nosein the previous version, everyone could expansion , same map , same 11 vs 12
The text was updated successfully, but these errors were encountered: