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Override hardcoded logic of the alliance target #286
Hardcoded function SetAllianceTarget overrides attackMove operations which in some cases we may not want to do e.g if we want to expand instead because we need money desperately. So now we have our own control system.
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a07dc2c
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com, TYPECASTING
it seems that the unit has never been stored, won't the extraction always be nullStoring a Fog State may require checking if ConvertFog State can be used in AI scripts
In my experience, not all functions in J can be used in AI
After changing the skin, I originally intended to change the name back, but the function to get name did not work
jzy-chitong56@a32fc87
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Simple testing
6V6V6V5
Still being occupied by allies and targets, unable to enter their own attack logic, making it difficult to expand. The starting point of Mine has been null and has not yet expanded