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Releases: SRMM-Studio/ShinRyuModManager

Shin Ryu Mod Manager v4.1.4

31 Mar 13:08
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  • Reverted a fix that would cause crashes when changing mod priorities.

Shin Ryu Mod Manager v4.1.3 [April Fools]

31 Mar 01:05
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  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Shin Ryu Mod Manager v4.1.2

18 Feb 15:31
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  • Improve performance
  • Remove reloading feature (nobody used it)

Shin Ryu Mod Manager 4.1.1

05 Feb 23:44
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  • Fix incorrect path encoding when attempting to open a mod-image

Shin Ryu Mod Manager 4.1.0

05 Feb 19:54
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  • Add a changelog window
  • Fix update checks not being performed on a separate thread
  • The mod-image now supports a variety of formats (PNG, JPEG, BMP, GIF, TIFF, ICO)
  • The mod-image will use high quality scaling when being rendered
  • The mod-image file will no longer be blocked while being rendered

Shin Ryu Mod Manager 4.0.3

29 Dec 19:32
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-Redirect 2d to 2dpar in Yakuza 0, Kiwami 1
-Repack pausepar pars
-Show current game on title bar (cheers @counter185)
-Automatically update the mods list when folders are added/removed (cheers @counter185)

Shin Ryu Mod Manager 4.0.2

28 Dec 12:29
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-Fix support for gamepass that got broken recently
-Add ability to drag and drop to install mods (Cheers @counter185)
-Fix memory leak when installing from zip (Cheers @counter185)

Shin Ryu Mod Manager 4.0.1

26 Dec 11:57
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Yakuza Kiwami 2 fix

Shin Ryu Mod Manager 4.0

26 Dec 08:26
c15fc5c
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Rebranded into Shin Ryu Mod Manager

-Yakuza 5 ADX/HCA support
-Yakuza 6 GOG support
-Hashes for GOG versions of games
-UI remade @Ret-HZ
-Updater remade @Ret-HZ
-Install mods through zip files
-Reload MLO while the game is still running (Left Shift + Left Ctrl + Q)

Ryu Mod Manager v3.4.1

09 Nov 06:23
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Gamepass/MS Store version support for Gaiden and Infinite Wealth