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Using the File Locator and Populator

ZeroGravitas edited this page Jul 25, 2023 · 23 revisions

WARNING: this tool's use is no longer necessary, as it's been superseded by the Slicers GUI, our all-in-one tool for extractions, conversions, and character data processing. That said, it could be of interest to anyone dipping their toes in Python programming and SWTOR tools writing.

The File Locator and Populator Tool is a script written in the Python programming language that reads the information exported by both TORCommunity.com's Character Designer and the database of NPC's 3d viewer and collects all the concerned assets (meshes, textures, and materials information files) from among the ones extracted through EasyMYP. You can download it from here.

As Windows lacks a Python language interpreter by default, you'll probably need to install one. You can get the latest version, for free, from either the Microsoft Store or from the Python Software Foundation.

If during the installation process a checkbox appears saying "Add Python to PATH" or similar, make sure to tick it: it turns Windows able to launch Python through the command line. For that to make effect we'll need to reboot Windows after the installation.

Step 1.png

Usage Guide

So, the process for using the tool is relatively straightforward. You will need the following things:

  • A zip file from the Character designer (make sure to unzip it)
  • The File Locator and Populator
  • A text editor (I normally use VSCode, but something as simple as notepad will work just fine)

Step 1

Make sure both folders are unzipped and (for simplicity's sake) on your desktop:

Step 1.png

Step 2

Next, you are going to want to open the file locator folder, and open the config.json file:

Step 2.png

Step 3

Now that you have opened it, you are going to want to set the path to 2 things:

  1. Your asset extraction folder's "resources" subfolder (Haven't extracted the game assets yet? check out this guide): the path must end with \\resources\\.
  2. Your toon folder (it's the folder you downloaded from the character designer).

The double backslashes as subdirectory separators are required (they are a peculiarity of the .json format). If you are copy-pasting the folders' paths, make sure to convert every single backslash to double ones. Also, make sure to preserve the final ones, too. Use the following example as a guide:

Step 3.png

Step 4

Now that you have done that, make sure to save (ctrl + S), and then run the run.bat file! Step 4.png

Step 5

You should see a popup like this:

Step 5-1.png

give it a few seconds (it's very fast!), and u will see this: Step 5-2.png

and now your done! go into your toon folder, and under assets > model > slot you should find models, and under assets > material> slot you should find materials! Happy modeling!

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Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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