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Resave unity project with Unity 5.3.3
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veblush committed Mar 13, 2016
1 parent a1dcf0c commit 8f13660
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Showing 12 changed files with 118 additions and 112 deletions.
6 changes: 3 additions & 3 deletions src/UnityPackage/ProjectSettings/DynamicsManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,11 @@
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Gravity: {x: 0, y: -9.81000042, z: 0}
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: .00499999989
m_DefaultContactOffset: .00999999978
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_SolverIterationCount: 6
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
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36 changes: 18 additions & 18 deletions src/UnityPackage/ProjectSettings/InputManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ InputManager:
altNegativeButton: a
altPositiveButton: d
gravity: 3
dead: .00100000005
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
Expand All @@ -30,7 +30,7 @@ InputManager:
altNegativeButton: s
altPositiveButton: w
gravity: 3
dead: .00100000005
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
Expand All @@ -46,7 +46,7 @@ InputManager:
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -62,7 +62,7 @@ InputManager:
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -78,7 +78,7 @@ InputManager:
altNegativeButton:
altPositiveButton: mouse 2
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -94,7 +94,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -111,7 +111,7 @@ InputManager:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: .100000001
sensitivity: 0.1
snap: 0
invert: 0
type: 1
Expand All @@ -127,7 +127,7 @@ InputManager:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: .100000001
sensitivity: 0.1
snap: 0
invert: 0
type: 1
Expand All @@ -143,7 +143,7 @@ InputManager:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: .100000001
sensitivity: 0.1
snap: 0
invert: 0
type: 1
Expand All @@ -158,7 +158,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: .189999998
dead: 0.19
sensitivity: 1
snap: 0
invert: 0
Expand All @@ -174,7 +174,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: .189999998
dead: 0.19
sensitivity: 1
snap: 0
invert: 1
Expand All @@ -190,7 +190,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -206,7 +206,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -222,7 +222,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -238,7 +238,7 @@ InputManager:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -254,7 +254,7 @@ InputManager:
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -270,7 +270,7 @@ InputManager:
altNegativeButton:
altPositiveButton: space
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
Expand All @@ -286,7 +286,7 @@ InputManager:
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 1000
dead: .00100000005
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
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14 changes: 7 additions & 7 deletions src/UnityPackage/ProjectSettings/Physics2DSettings.asset
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Expand Up @@ -4,20 +4,20 @@
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Gravity: {x: 0, y: -9.81000042}
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
m_MaxLinearCorrection: .200000003
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
m_MaxRotationSpeed: 360
m_MinPenetrationForPenalty: .00999999978
m_BaumgarteScale: .200000003
m_BaumgarteTimeOfImpactScale: .75
m_TimeToSleep: .5
m_LinearSleepTolerance: .00999999978
m_MinPenetrationForPenalty: 0.01
m_BaumgarteScale: 0.2
m_BaumgarteTimeOfImpactScale: 0.75
m_TimeToSleep: 0.5
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
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2 changes: 1 addition & 1 deletion src/UnityPackage/ProjectSettings/ProjectVersion.txt
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
m_EditorVersion: 5.3.1f1
m_EditorVersion: 5.3.3f1
m_StandardAssetsVersion: 0
63 changes: 28 additions & 35 deletions src/UnityPackage/ProjectSettings/QualitySettings.asset
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,8 @@ QualitySettings:
shadowCascades: 1
shadowDistance: 15
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 1
textureQuality: 1
anisotropicTextures: 0
Expand All @@ -26,9 +26,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: .300000012
lodBias: 0.3
maximumLODLevel: 0
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Fast
Expand All @@ -39,8 +41,8 @@ QualitySettings:
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 0
Expand All @@ -50,9 +52,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: .400000006
lodBias: 0.4
maximumLODLevel: 0
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Simple
Expand All @@ -63,8 +67,8 @@ QualitySettings:
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 1
Expand All @@ -74,9 +78,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: .699999988
lodBias: 0.7
maximumLODLevel: 0
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Good
Expand All @@ -87,8 +93,8 @@ QualitySettings:
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 1
Expand All @@ -101,6 +107,8 @@ QualitySettings:
lodBias: 1
maximumLODLevel: 0
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Beautiful
Expand All @@ -111,8 +119,8 @@ QualitySettings:
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
Expand All @@ -125,6 +133,8 @@ QualitySettings:
lodBias: 1.5
maximumLODLevel: 0
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Fantastic
Expand All @@ -135,8 +145,8 @@ QualitySettings:
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
Expand All @@ -149,24 +159,7 @@ QualitySettings:
lodBias: 2
maximumLODLevel: 0
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
BlackBerry: 2
GLES Emulation: 5
Nintendo 3DS: 5
PS3: 5
PS4: 5
PSM: 5
PSP2: 2
Samsung TV: 2
Standalone: 5
Tizen: 2
WP8: 5
Web: 5
WebGL: 3
Wii U: 5
Windows Store Apps: 5
XBOX360: 5
XboxOne: 5
iPhone: 2
m_PerPlatformDefaultQuality: {}
4 changes: 2 additions & 2 deletions src/UnityPackage/ProjectSettings/TimeManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,6 @@
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: .0199999996
Maximum Allowed Timestep: .333333343
Fixed Timestep: 0.02
Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
6 changes: 3 additions & 3 deletions src/UnityPackageLite/ProjectSettings/DynamicsManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,11 @@
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Gravity: {x: 0, y: -9.81000042, z: 0}
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: .00499999989
m_DefaultContactOffset: .00999999978
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_SolverIterationCount: 6
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
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