A simple game of hitting one button
Survive as long as possible
Each screen/level has different jump attributes: function, gravity direction & gravity strength.
Initially use fixed design levels but ultimately introduce some degree of randomness
- modulo
- square
- exponential/logarithmic (clipped)
- double jump
- Jump and hold
- flappy
- gravity invert
- grow?
- Steady rise then instant drop
- up down left right
- strong medium weak
- variable (e.g. banding, non-standard)
- bouncy levels
- freeze levels (on landing you're stuck for X seconds)
- ?
- Very basic death seems to now work
- Remove infinite jump (if jump triggered in pit)
- Fixed but jump needs generalising
- Start/reset is now triggered with space
- Make start/reset not suck monkey bollocks
- Generalise checking of platform
- Alternate screens
- import method for screens
- platform below player shouldn't need searching for