Skip to content

Simple game, made in Godot 2.1.3, to demonstrate the Speech to Text module

License

Notifications You must be signed in to change notification settings

SamuraiSigma/color-clutter

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Color Clutter

This is a simple game, Color Clutter, made in Godot 2.1.3, created as a demo to show off the Speech to Text module.

Requirement

You will need a microphone connected to your system. If more than one is connected, Color Clutter will use the microphone configured as default.

Rules

Objective

When the game is started, the user must say "start" to begin. The screen will change to a colored background, with a colored word appearing on screen. The objective is to correctly say the color that corresponds to what the upper left corner word says, which will change the current screen. Try to score as many right answers as possible!

HUD

HUD elements include:

  • Time left (upper right corner): Time remaining until the game's end.

  • Score (upper right corner, below time left): Number of correct answers.

  • Objective (upper left corner): What must be said by the user. It can be one of the following:

    • Text: The word itself that appears on screen.

    • Fill: Color of the word that appears on screen.

    • Background: Background color.

Commands

The game is entirely controlled through English speech, with the answer to each screen always being one of the following colors:

  • Red
  • Green
  • Blue
  • Yellow
  • Purple
  • Orange
  • White

Two other voice commands exist:

  • Start: Starts the game.
  • Exit: Ends the game.

Assets

The below assets were used in this game:

About

Simple game, made in Godot 2.1.3, to demonstrate the Speech to Text module

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published