This is a simple game, Color Clutter, made in Godot 2.1.3, created as a demo to show off the Speech to Text module.
You will need a microphone connected to your system. If more than one is connected, Color Clutter will use the microphone configured as default.
When the game is started, the user must say "start" to begin. The screen will change to a colored background, with a colored word appearing on screen. The objective is to correctly say the color that corresponds to what the upper left corner word says, which will change the current screen. Try to score as many right answers as possible!
HUD elements include:
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Time left (upper right corner): Time remaining until the game's end.
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Score (upper right corner, below time left): Number of correct answers.
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Objective (upper left corner): What must be said by the user. It can be one of the following:
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Text: The word itself that appears on screen.
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Fill: Color of the word that appears on screen.
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Background: Background color.
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The game is entirely controlled through English speech, with the answer to each screen always being one of the following colors:
- Red
- Green
- Blue
- Yellow
- Purple
- Orange
- White
Two other voice commands exist:
- Start: Starts the game.
- Exit: Ends the game.
The below assets were used in this game:
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Speech to text
- Model and dictionary files are from Pocketsphinx 5prealpha
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Fonts
- Nunito as the main font
- Ticking Time Bomb for the clock font
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Sounds
- Tone beep as the "correct answer" sound effect
- Game start as the "say start" sound effect
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Icon
- Gooey molecule as the game icon