Version 0, Test #11
Pre-releaseHere, another testing relase for you. Took me long enough huh?
I got some delays on re-ordering my working directory to let this git working on my computer. (that and some homework from the college.)
Also, catched a glimpse of some of the common errors from the last relase (v0-t10). So here it is the relase to patch them up.
What did I did?:
-) WarMechs are nerfed down, just for the sake of balance (if that's what I call balance, heh.)
-) Chaingun Turrets! (Sprite courtesy from Captain J)
-) Plasma turrets will no longer cause exploding damage, but they can fire more, and faster plasma balls.
-) Flame and Tesla turrets will now shock and fight when they're close enough of 512 map units.
-) Sandbags will no longer provoque enemies to be destroyed, but, now you can place a turret to fire though the barrier!
-) "something is wrong in monraise" error is gone! (for now).
-) Arachnotrons fires faster, and spider-like enemies will pass through the demon horde.
-) Now the Keyconf override will no longer appear (I swear I fixed that) so, that means you can load the files in any order :D
-) Fixes, fixes, and more fixes.
Oh and this works along side with the last music package! (sfplus_mus_v0-t09)
Remember, this is a testing version, so things can broke in any time, in case of any bugs, call an iusse, report it on my chambers https://discord.gg/s3eWNxe or post it on the thread! https://zandronum.com/forum/viewtopic.php?f=58&t=9954
Have fun!