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Version 0.6.0: Layout Improvements and More

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@Savantford Savantford released this 13 Aug 00:35
· 272 commits to main since this release
bbf840c

Hail!

This version started as a hotfix, but turned out big. The whole sheet design had improvements across the board, with a few small features added and behavior changes.

You should be able to tell at glance just by looking at the updated sheet. I hope you all enjoy it!

Manifest URL: https://github.com/Savantford/foundry-weirdwizard/releases/download/0.6.0/system.json
System Information and Installation Guide: https://github.com/Savantford/foundry-weirdwizard#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa

Character & NPC Sheets

Changes

  • Redesigned the layout of all tables. They should look good now, I hope!
  • Worked on Equipment tab. Lots of improvements overall, including improved Weapons display.
  • Text turns red and bold when Total Weight is higher than your Strength.
  • "Uses" for talents and equipment now say "Uses/Tokens" instead, to point out they can be used as tokens.
  • Item descriptions displayed on the Summary now have indentation space added for new paragraphs, similar to the book.
  • Equipment tab on Characters now have a Uses / Charges column.
  • NPC Actions, Character Talents and Character Spells now display pips for Uses/Tokens/Castings in the Summary tab.
  • Added a Luck roll button to the Character sheet, as requested. Thanks for the feedback!
  • Uses/Charges are now always displayed on the item sheet regardless of Equipment type.

Bug Fixes

  • Fixed item descriptions being displayed with

    tags on them. They should now take formatting into account when displayed.

  • Fixed Uses/Castings pips always saying "Recover use/casting", even if it meant to "Spend use/casting".

Apps

Bug Fixes

  • Natural Defense label is now localized properly on Defense Details app.

Full Changelog: 0.5.0...0.6.0