Version 0.6.0: Layout Improvements and More
Hail!
This version started as a hotfix, but turned out big. The whole sheet design had improvements across the board, with a few small features added and behavior changes.
You should be able to tell at glance just by looking at the updated sheet. I hope you all enjoy it!
Manifest URL: https://github.com/Savantford/foundry-weirdwizard/releases/download/0.6.0/system.json
System Information and Installation Guide: https://github.com/Savantford/foundry-weirdwizard#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa
Character & NPC Sheets
Changes
- Redesigned the layout of all tables. They should look good now, I hope!
- Worked on Equipment tab. Lots of improvements overall, including improved Weapons display.
- Text turns red and bold when Total Weight is higher than your Strength.
- "Uses" for talents and equipment now say "Uses/Tokens" instead, to point out they can be used as tokens.
- Item descriptions displayed on the Summary now have indentation space added for new paragraphs, similar to the book.
- Equipment tab on Characters now have a Uses / Charges column.
- NPC Actions, Character Talents and Character Spells now display pips for Uses/Tokens/Castings in the Summary tab.
- Added a Luck roll button to the Character sheet, as requested. Thanks for the feedback!
- Uses/Charges are now always displayed on the item sheet regardless of Equipment type.
Bug Fixes
- Fixed item descriptions being displayed with
tags on them. They should now take formatting into account when displayed.
- Fixed Uses/Castings pips always saying "Recover use/casting", even if it meant to "Spend use/casting".
Apps
Bug Fixes
- Natural Defense label is now localized properly on Defense Details app.
Full Changelog: 0.5.0...0.6.0