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Releases: SceptreOfficial/Simplex-Support-Services

v0.3.2.2

26 Mar 00:26
69dffe9
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  • Added: All support modules/entities now have specific access items and access condition attributes (replacing the "Assign Requester" module and "Special Items")
  • Added: Logistics airdrop landing signal feature
  • Added: "Shut up" button on transport vehicles to silence crew members
  • Added: Sitrep action to get current location/damage status
  • Added: Request approval condition
  • Changed: Logistics airdrop multiple amount input setting now is its own module attribute: Maximum amount input
  • Changed: Artillery - removed doWatch command on fire mission.
  • Changed: Increased hover height option to 2000m
  • Changed: Misc. tweaks
  • Improved: Internal dialog framework
  • Improved: Transport helicopter pickup request day/night detection should be more precise now
  • Improved: Access items will also check inheritance (TFAR compat)
  • Removed: Access assignment system and special items CBA setting
  • Fixed: CAS drones and gunships were not flying away at proper altitudes
  • Fixed: Notifications were being displayed to everyone
  • Fixed: CAS plane interaction bug that would display all actions for every available support

v0.3.0.5

15 Nov 22:49
c0fa2f1
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  • Improved: Zeus management modules now have standardized coloring
  • Tweaked: Airdropped cargo will now be forced upright until it lands
  • Fixed: Logistics modules were not showing up for zeus
  • Fixed: Slider editboxes were not properly disabling
  • Fixed: Hovering over water could result in helicopters being submerged

v0.3

10 Nov 04:31
15f9345
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  • Added: 'Logistics Airdrop' support
  • Added: 'Logistics Station' support (You can also sync this module to any object you want to have as a 'booth')
  • Added: Transport helicopter sling loading
  • Added: Transport helicopters can now use the paradrop request
  • Added: Option for non-assigned units to directly interact with vehicles
  • Added: Initial functionality to use modded CAS gunships
  • Changed: Changed some wording for some dialogs/options
  • Changed: Increased flying height option for helicopters
  • Changed: Vehicles now return to the paradrop area after paradropping
  • Improved: Support entities now use CBA namespaces instead of game logics
  • Improved: Internal dialog API has been updated
  • Improved: Paradrop exit conditions/error management
  • Improved: Minor icon updates
  • Improved: Standardized access condition checking
  • Improved: Hovering and fastroping has been slightly improved
  • Fixed: Ropes would not deploy correctly from the huron and possibly other helicopters.
  • Fixed: A special/rare issue where hovering could break and the helicopter would rise to the heavens and landing would no longer function correctly (Thanks SlammanDan)
  • Fixed: Special item condition OR logic was giving too much assigned access
  • Fixed: Transport actions on vehicles weren't showing up JIP players
  • Fixed: Markers could not show up for JIP players
  • Fixed: Landing and Hover requests could break in rare cases
  • Fixed: Chat notifications included extra color formatting text
  • Removed: Cancelled task is no longer included in notification messages

v0.2.5.9

08 Oct 00:27
d4dacf3
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  • Added: 'Milsim mode' settings to force using grid coordinates instead of clicking on the map (supports up to 10 digits)
  • Changed: CAS helicopters now have targets revealed near the request position to encourage engagment
  • Changed: Increased VTOL flying height parameters
  • Changed: Modified artillery function in an attempt to make it more reliable (native 'doArtilleryFire' command still isn't 100% reliable though)
  • Fixed: VTOL engines would always shut off after landing
  • Fixed: Removed extra systemChat logging in artillery request function

v0.2.5.3

05 Oct 08:46
21ccf96
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  • Added: Option to limit supports to side for special item 'OR' logic
  • Fixed: Engines were always turning off on land or move requests even though the option wasn't selected.
  • Fixed: 'Show variables' were lower priority than special item check
  • Fixed: Special item 'OR' condition wasn't giving access to all supports

v0.2.5

05 Oct 04:51
1a6e3a2
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  • Added: List attribute to 'assign requesters' editor module. Use this to counteract JIP issues.
  • Added: Addon options to set special items that permit access to supports
  • Added: Initial compatibility for VTOL transports.
  • Added: Initial compatibility for Plane transports.
  • Added: Paradrop feature for VTOL and plane transports
  • Added: Addon options for resetting vehicles & restoring crew after RTB requests are complete.
  • Changed: Artillery coordination distance setting has been removed. It is now a parameter for each artillery support.
  • Changed: Transport helictoper minimum hover height parameter has been lowered from 3 to 1.
  • Changed: Invisible base helipads are now only created when helicopters are requested to RTB.
  • Changed: Land and sea transport default speed is now FULL.
  • Changed: Helicopters will remain 'hovering' after fastroping.
  • Changed: Add CAS drone & plane zeus modules will now include default classnames like the editor modules.
  • Changed: Respawning vehicles will now orient to their original direction.
  • Improved: A few icon updates.
  • Fixed: Markers were showing globally. They will only for the side the support is on now.
  • Fixed: Land vehicles should turn in when engaged now.
  • Fixed: There wasn't a notification after vehicle respawns.
  • Fixed: Obstruction clearing on respawn will now only remove empty or dead vehicles, and vehicles will respawn at the closest safe position possible.
  • Fixed: Artillery cooldown could break if the vehicle died in the middle of the cooldown process.
  • Fixed: Land requests can no longer delete pre-placed helipads.
  • Fixed: Drones and gunships were not spawning in at high altitudes.
  • Fixed: Drones would take a long time to reach the requested area.
  • Fixed: CAS planes came in sooner than designed ETA.
  • Fixed: CAS plane rockets should be more accurate now.
  • Fixed: Various misc. issues

v0.2

24 Sep 07:47
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  • Added: Requester assignment functionality (All supports must now be assigned to specific units)
  • Added: Initial land transport support (Move & RTB only)
  • Added: Initial sea transport support (Move & RTB only)
  • Added: Initial artillery support for Mk41 VLS cruise missile system
  • Added: Custom init code parameter that allows executing custom code when physical vehicles are added & respawned (Artillery, CAS Helos, Transport) or spawned in (Drones, Gunships, Planes). Modifying AI behavior, vehicle positioning or velocity could break stuff. This was primarily added for cosmetic and inventory changes.
  • Added: 'Max rounds per request' parameter for artillery
  • Added: Loiter parameters dialog all loiter requests
  • Added: Setting for artillery coordination distance
  • Added: Settings for admins to get access to all supports
  • Added: A couple settings for handling support entity/vehicle deletion
  • Improved: Overhauled a majority of internal functions
  • Improved: Notifications are now only are shown for assigned requesters (Admins too, if setting is applied)
  • Improved: Helicopters are now be able to land on top of buildings
  • Improved: New icons and various tweaks
  • Changed: Zeus modules are now functional and have been enabled
  • Changed: Transports and CAS Helos that are 'active' / 'away from base' will have green icons in the support menu
  • Changed: Old 'enabling' variables have been renamed. (See github or ask if desired)
  • Changed: Consolidated the 'coordinate' parameters in the artillery request dialog
  • Changed: Removed view distance modification when remote controlling gunships
  • Changed: Some notification wording has been changed
  • Fixed: CAS drones and gunships now use native loiter waypoint functionality correctly
  • Fixed: Respawn had issues and has been overhauled
  • Fixed: Add waypoint locality issue that broke commanding remote vehicles
  • Fixed: Hovering helicopters could get stuck forever
  • Fixed: Helicopters could drop and take damage if hovering less than 10m
  • Fixed: Some dialog values that were supposed to cache were not saving the confirmed values.
  • Fixed: Various minor issues