You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added: Requester assignment functionality (All supports must now be assigned to specific units)
Added: Initial land transport support (Move & RTB only)
Added: Initial sea transport support (Move & RTB only)
Added: Initial artillery support for Mk41 VLS cruise missile system
Added: Custom init code parameter that allows executing custom code when physical vehicles are added & respawned (Artillery, CAS Helos, Transport) or spawned in (Drones, Gunships, Planes). Modifying AI behavior, vehicle positioning or velocity could break stuff. This was primarily added for cosmetic and inventory changes.
Added: 'Max rounds per request' parameter for artillery
Added: Loiter parameters dialog all loiter requests
Added: Setting for artillery coordination distance
Added: Settings for admins to get access to all supports
Added: A couple settings for handling support entity/vehicle deletion
Improved: Overhauled a majority of internal functions
Improved: Notifications are now only are shown for assigned requesters (Admins too, if setting is applied)
Improved: Helicopters are now be able to land on top of buildings
Improved: New icons and various tweaks
Changed: Zeus modules are now functional and have been enabled
Changed: Transports and CAS Helos that are 'active' / 'away from base' will have green icons in the support menu
Changed: Old 'enabling' variables have been renamed. (See github or ask if desired)
Changed: Consolidated the 'coordinate' parameters in the artillery request dialog
Changed: Removed view distance modification when remote controlling gunships
Changed: Some notification wording has been changed
Fixed: CAS drones and gunships now use native loiter waypoint functionality correctly
Fixed: Respawn had issues and has been overhauled
Fixed: Add waypoint locality issue that broke commanding remote vehicles
Fixed: Hovering helicopters could get stuck forever
Fixed: Helicopters could drop and take damage if hovering less than 10m
Fixed: Some dialog values that were supposed to cache were not saving the confirmed values.