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v0.2

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@SceptreOfficial SceptreOfficial released this 24 Sep 07:47
· 284 commits to master since this release
  • Added: Requester assignment functionality (All supports must now be assigned to specific units)
  • Added: Initial land transport support (Move & RTB only)
  • Added: Initial sea transport support (Move & RTB only)
  • Added: Initial artillery support for Mk41 VLS cruise missile system
  • Added: Custom init code parameter that allows executing custom code when physical vehicles are added & respawned (Artillery, CAS Helos, Transport) or spawned in (Drones, Gunships, Planes). Modifying AI behavior, vehicle positioning or velocity could break stuff. This was primarily added for cosmetic and inventory changes.
  • Added: 'Max rounds per request' parameter for artillery
  • Added: Loiter parameters dialog all loiter requests
  • Added: Setting for artillery coordination distance
  • Added: Settings for admins to get access to all supports
  • Added: A couple settings for handling support entity/vehicle deletion
  • Improved: Overhauled a majority of internal functions
  • Improved: Notifications are now only are shown for assigned requesters (Admins too, if setting is applied)
  • Improved: Helicopters are now be able to land on top of buildings
  • Improved: New icons and various tweaks
  • Changed: Zeus modules are now functional and have been enabled
  • Changed: Transports and CAS Helos that are 'active' / 'away from base' will have green icons in the support menu
  • Changed: Old 'enabling' variables have been renamed. (See github or ask if desired)
  • Changed: Consolidated the 'coordinate' parameters in the artillery request dialog
  • Changed: Removed view distance modification when remote controlling gunships
  • Changed: Some notification wording has been changed
  • Fixed: CAS drones and gunships now use native loiter waypoint functionality correctly
  • Fixed: Respawn had issues and has been overhauled
  • Fixed: Add waypoint locality issue that broke commanding remote vehicles
  • Fixed: Hovering helicopters could get stuck forever
  • Fixed: Helicopters could drop and take damage if hovering less than 10m
  • Fixed: Some dialog values that were supposed to cache were not saving the confirmed values.
  • Fixed: Various minor issues