Change .msh vertex colour ordering to BGRA. #11
Merged
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This changes the ordering of colour channels in the packed integer for vertex colours to BGRA from RGBA. Making this changes fixes the R and B channels appearing mismatched ingame and in Zero Editor. I am unsure how your versioning and update system works so I have left xsizet.ver alone, if you do need me to update it to some value in order to accept this PR let me know.
A few screenshots to show what this PR fixes.
A simple painted sphere in XSI.
The same sphere exported and put in Zero Editor without the fix (ingame would give the same result).
Again in Zero Editor with the fix.