Add features for disability RP #274
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@blinkdog I'm also curious from discussions I've had with Pax on the Discord about overhauling the Disabilities mechanics to: A.) Include additional 'disabilities'; The concept I was considering using would be like 'quirks' from Fallout: New Vegas. Then I played Desert Rose, an SS13 Fallout-themed server and saw they had a quirk-themed system in place! Definitely an inspiration to see this type of coding successfully implemented elsewhere. I would want to talk to them regardless of the license (though if it's a license that doesn't let us look at it, we'll use something from the ground-up). All this to say - I'm definitely interested in looking at disabilities. And I'm down for starting small with something like this. However, I do not know much about the character creation screen aside from preferences.dm and character_setup.dm or whatever they are called. From what I have been told by others, some changes may have to be made on the database-side of things to support character setup changes and I am not familiar with that type of work. Anyone want to team up? |
HEY LOOK!
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That's an interesting find! Could probably hook |
Following everything I've worked on so far, I have an idea for this. To finally make the 'magic' work for the multiple language stutter, I realized I could use my dna_type on the very basic 'gene' datum level. This allowed me to check any gene for its 'dna_type' (I called it 'gene_dna') which defaulted to 'DNA_SE' unless otherwise specified. The idea would be to have a 'Curable/Incurable' option in Character Setup that would toggle the |
I'm now aware of two cases where people created characters with disabilities, but had trouble when well-meaning medical players wanted to cure those disabilities. This isn't to point fingers or cast blame on anyone. Distinct characteristics are part of what makes a character unique and makes a player's RP enjoyable. And medical people try to heal people, that's core medical play. All of this is part of normal game play.
This idea expands disability play:
The player can decide which disabilities are curable or not for their own character, and they can decide their own RP reason if the disability cannot be cured. Maybe it's a brain/blood/body/spirit thing, or some condition unknown to medical science.
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