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When you edit a level and some objects (notably enemies) are not where they were originally placed, because they simply went away (like a furball walking), the selection in the editor appears not to work. Likewise, you astonishingly sometimes select an object that is invisible to you. The reason behind both behaviours is that the editor shows all objects at its start positions, but makes the selection dependant on the current position of an object, while the current position is invisible in the editor.
Screenshot of this ominous behaviour (selecting an invisible object -- the selected object is actually the furball to the right of the image, but it has walked down a little already before I presed F8):
Valete,
Quintus
The text was updated successfully, but these errors were encountered:
When you edit a level and some objects (notably enemies) are not where they were originally placed, because they simply went away (like a furball walking), the selection in the editor appears not to work. Likewise, you astonishingly sometimes select an object that is invisible to you. The reason behind both behaviours is that the editor shows all objects at its start positions, but makes the selection dependant on the current position of an object, while the current position is invisible in the editor.
Screenshot of this ominous behaviour (selecting an invisible object -- the selected object is actually the furball to the right of the image, but it has walked down a little already before I presed F8):
Valete,
Quintus
The text was updated successfully, but these errors were encountered: