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Editor selection uses current object coordinates rather than start coordinates #588

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Quintus opened this issue Dec 3, 2016 · 1 comment
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Quintus commented Dec 3, 2016

When you edit a level and some objects (notably enemies) are not where they were originally placed, because they simply went away (like a furball walking), the selection in the editor appears not to work. Likewise, you astonishingly sometimes select an object that is invisible to you. The reason behind both behaviours is that the editor shows all objects at its start positions, but makes the selection dependant on the current position of an object, while the current position is invisible in the editor.

Screenshot of this ominous behaviour (selecting an invisible object -- the selected object is actually the furball to the right of the image, but it has walked down a little already before I presed F8):

Screenshot of selecting invisible furball

Valete,
Quintus

@Quintus Quintus added the Bug label Dec 3, 2016
@Quintus Quintus added this to the Version 2.1.0 milestone Dec 3, 2016
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Quintus commented Mar 10, 2017

This has already been fixed by commit 0270980.

@Quintus Quintus closed this as completed Mar 10, 2017
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