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Fixing playmode switching errors and attempting to make scene switchi…
…ng smooth, too. Right now, an error will still occur if you force OnGUI to be called on the window before OnHierarchyChange (by moving the cursor over the window while loading scene is performed). Also, runtime loading of the editor state is now officially not supported (previously it would throw an error) because of missing support to load subAssets at runtime. Previous implementation was faulty and did not work in the end either. In the end, fixes were done by shifting playmode code from runtime usage to editor usage (making use of editor classes) because the runtime part is what was causing the errors in the first place.
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Apr 29, 2016
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