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- State Behaviour added (WIP/Beta, State node, transition with transition time, no conditions yet due to lack of serializeable funcs, see UnityFunc) - new Caching system (continuous save, impossible to loose data, longer load times and slightly longer delay when creating nodes) - moved Save system to seperate script (-> NodeEditorSaveManager) - added WIP UnityFunc (Missing PropertyDrawer GUI (esp. function picker), intended use for action node and transition conditions) - added support for additional ScriptableObjects in nodes, nodeKnobs, etc. (see new functions GetScriptableObjects and CopyScriptableObjects) - improved NodeKnob system (now generic rect on the node, extendable, still more flexibility to come!) - save overhaul (due to alot of changes (transitions, nodeKnob improvement) save system has been updated. You might experience bugs (even though everything works for me), please send save file and log to me!) - lot more small things I can't remember;) Again, much WIP in this commit! :)
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