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All Loot Drops

Download

You can download All Loot Drops on CurseForge and Modrinth:

  CurseForge:   https://curseforge.com/minecraft/mc-mods/all-loot-drops
  Modrinth:      https://modrinth.com/mod/all-loot-drops

Issue Tracker

To keep a better overview of all mods, the issue tracker is located in a separate repository.
  For issues, ideas, suggestions or anything else, please follow this link:

    -> Issue Tracker

Pull Requests

Because of the way mod loader files are bundled into one jar, some extra information is needed to do a PR.
  A wiki page entry about it is available here:

    -> Pull Request Information

Mod Description

Requires the library mod Collective.

     This mod is part of The Vanilla Experience.
All Loot Drops is a minimalistic mod that has entities always drop all their possible loot in a configurable amount. All loot drops are procedurally generated on first load, so every modded entity that has a loot table is compatible. There are config options to change the amount of loot that drops and if the looting enchant should have an effect.


Configurable: ( how do I configure? )
keepOriginalLootQuantityIfHigher
(default = true): If for example Iron Golems drop more iron than the default lootQuantity setting, keep that original amount instead of nerfing it.
lootQuantity (default = 1, min 1, max 128): Determines the amount of loot dropped by each mob.
lootingEnchantAffectsQuantity (default = true): If enabled, the looting enchant has a chance to increase the quantity of loot dropped. Per level a roll is done with the chance from 'lootingEnchantExtraQuantityChancePerLevel'. If the roll succeeds, 1 is added to the loot amount.
lootingEnchantExtraQuantityChance (default = 0.5, min 0, max 1.0): The chance a roll succeeds in adding 1 to the total loot amount.


Simply Explained
By default a Witch has the following drop table: Glass bottles (12.5% chance), Glowstone dust (12.5% chance), Gunpowder (12.5% chance), Redstone (12.5% chance), Spider eyes (12.5% chance), Sugar (12.5% chance) and Sticks (25% chance).
With the mod enabled, you'll always receive lootQuantity amount of each whenever the entity drops its loot.
If the sword used to kill the entity has the looting enchant, for each level it has lootingEnchantExtraQuantityChance to increase the amount with 1.


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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!