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🟪 Shulkers will respawn at their death location after a configurable delay, farm shells sustainably.

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Serilum/Respawning-Shulkers

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Respawning Shulkers

Download

You can download Respawning Shulkers on CurseForge and Modrinth:

  CurseForge:   https://curseforge.com/minecraft/mc-mods/respawning-shulkers
  Modrinth:      https://modrinth.com/mod/respawning-shulkers

Issue Tracker

To keep a better overview of all mods, the issue tracker is located in a separate repository.
  For issues, ideas, suggestions or anything else, please follow this link:

    -> Issue Tracker

Pull Requests

Because of the way mod loader files are bundled into one jar, some extra information is needed to do a PR.
  A wiki page entry about it is available here:

    -> Pull Request Information

Mod Description

Requires the library mod Collective. 

   This mod is part of The Vanilla Experience.

Respawning Shulkers is a mod which makes the process of farming shulker boxes sustainable. Shulkers can quickly become difficult to find in a world, because of the usefulness of shulker boxes. Normally you'd have to find new shulker spawns after your first farming trip, or create an intricate farm to duplicate shulkers with shulker bullets. With this mod, you'll be able to stay in the same place and farm shulker shells infinitely. Shulkers can still teleport, leaving it balanced.

By default a shulker will respawn in its death location after 60 seconds, although this can be changed in the config. When a server (or singleplayer world) shuts down, all pending shulker spawns will process immediately.

Shulkers that originate from a mob spawner by default won't respawn.


Configurable: ( how do I configure? )
timeInTicksToRespawn (default = 1200, min 1, max 72000): The amount of time in ticks it takes for a shulker to respawn after it died. 20 ticks = 1 second. By default 60 seconds.
shulkersFromSpawnersDoNotRespawn (default = true): If enabled, shulkers which spawn from (modded) spawners will not be respawned after a death.



Some GIFs:
With the respawn timer set low for the example.

The two shulkers at the entrance respawning:



A shulker teleporting after being damaged. The shulker will respawn at its death location, not at the initial spawn. This makes farming them still somewhat difficult but balanced:


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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!