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Original file line number | Diff line number | Diff line change |
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using System; | ||
using Server; | ||
using Server.Mobiles; | ||
using Server.Gumps; | ||
using Server.Network; | ||
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namespace Server.Items | ||
{ | ||
public class ForgedMetalOfArtifacts : Item | ||
{ | ||
private int m_UsesRemaining; | ||
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public override int LabelNumber { get { return 1149868; } } // Forged Metal of Artifacts | ||
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[Constructable] | ||
public ForgedMetalOfArtifacts(int uses) | ||
: base(0xE8A) | ||
{ | ||
Weight = 5.0; | ||
Hue = 51; | ||
ItemID = 4023; | ||
m_UsesRemaining = uses; | ||
LootType = LootType.Blessed; | ||
} | ||
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[Constructable] | ||
public ForgedMetalOfArtifacts() | ||
: this(5) | ||
{ | ||
} | ||
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public ForgedMetalOfArtifacts(Serial serial) | ||
: base(serial) | ||
{ | ||
} | ||
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[CommandProperty(AccessLevel.GameMaster)] | ||
public int UsesRemaining | ||
{ | ||
get { return m_UsesRemaining; } | ||
set { m_UsesRemaining = value; InvalidateProperties(); } | ||
} | ||
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public override void Serialize(GenericWriter writer) | ||
{ | ||
base.Serialize(writer); | ||
writer.Write((int)0); // version | ||
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writer.Write((int)m_UsesRemaining); | ||
} | ||
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public override void Deserialize(GenericReader reader) | ||
{ | ||
base.Deserialize(reader); | ||
int version = reader.ReadInt(); | ||
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m_UsesRemaining = reader.ReadInt(); | ||
} | ||
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public override void GetProperties(ObjectPropertyList list) | ||
{ | ||
base.GetProperties(list); | ||
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~ | ||
} | ||
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public override void OnDoubleClick(Mobile from) | ||
{ | ||
PlayerMobile pm = from as PlayerMobile; | ||
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from.CloseGump(typeof(InternalGump)); | ||
from.CloseGump(typeof(CancelGump)); | ||
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if (IsChildOf(from.Backpack)) | ||
{ | ||
if (pm.NextEnhanceSuccess) | ||
{ | ||
from.SendGump(new CancelGump(pm)); | ||
pm.NextEnhanceSuccess = false; | ||
} | ||
else | ||
{ | ||
from.SendGump(new InternalGump(pm, this)); | ||
} | ||
} | ||
else | ||
{ | ||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. | ||
} | ||
} | ||
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public void Use(PlayerMobile from) | ||
{ | ||
if (IsChildOf(from.Backpack)) | ||
{ | ||
from.NextEnhanceSuccess = true; | ||
from.SendLocalizedMessage(1149956); // A magical aura surrounds you and you feel your next item enhancing attempt will most certainly be successful. | ||
this.m_UsesRemaining -= 1; | ||
InvalidateProperties(); | ||
if (this.m_UsesRemaining <= 0) | ||
{ | ||
this.Delete(); | ||
from.SendLocalizedMessage(1044038); // You have worn out your tool! | ||
} | ||
} | ||
else | ||
{ | ||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. | ||
} | ||
} | ||
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public class InternalGump : Gump | ||
{ | ||
private PlayerMobile m_Mobile; | ||
private ForgedMetalOfArtifacts m_Tool; | ||
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public InternalGump(PlayerMobile from, ForgedMetalOfArtifacts tool) | ||
: base(50, 50) | ||
{ | ||
m_Mobile = from; | ||
m_Tool = tool; | ||
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AddPage(0); | ||
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AddBackground(0, 0, 400, 230, 0x13BE); | ||
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AddImageTiled(5, 5, 390, 25, 0xA40); | ||
AddHtmlLocalized(5, 8, 390, 25, 1113302, "#1149868", 0x7FFF, false, false); // <CENTER>Forged Metal of Artifacts</CENTER> | ||
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AddImageTiled(5, 35, 390, 125, 0xA40); | ||
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/* | ||
* The next time that you try to enhance an item the success rate will be the value listed | ||
* below regardless of your skill and total intensity of the item. Skill requirements still | ||
* apply to material usage. One charge on this item will be consumed per use and only one | ||
* instance of this buff can be active at any time. | ||
*/ | ||
AddHtmlLocalized(10, 40, 380, 125, 1149920, 0x7FFF, false, false); | ||
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AddImageTiled(5, 165, 120, 30, 0xA40); | ||
AddHtmlLocalized(10, 170, 120, 30, 1149921, 0x7FFF, false, false); // Skill: | ||
AddImageTiled(125, 165, 140, 30, 0xA40); | ||
AddHtmlLocalized(130, 170, 140, 30, 1114057, "#1149992", 0x7FFF, false, false); // All Crafting Skills | ||
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AddImageTiled(5, 195, 120, 30, 0xA40); | ||
AddHtmlLocalized(10, 200, 120, 30, 1149933, 0x7FFF, false, false); // Success Rate: | ||
AddImageTiled(125, 195, 140, 30, 0xA40); | ||
AddHtmlLocalized(130, 200, 140, 30, 1149934, "100", 0x7FFF, false, false); // ~1_VAL~% | ||
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AddImageTiled(270, 165, 125, 60, 0xA40); | ||
AddButton(275, 170, 0xFB7, 0xFB8, 1, GumpButtonType.Reply, 0); | ||
AddHtmlLocalized(310, 172, 85, 30, 1149935, 0x7FFF, false, false); // OKAY | ||
AddButton(275, 200, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0); | ||
AddHtmlLocalized(310, 202, 85, 30, 1060051, 0x7FFF, false, false); // CANCEL | ||
} | ||
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public override void OnResponse(NetState sender, RelayInfo info) | ||
{ | ||
if (info.ButtonID == 1) | ||
{ | ||
m_Tool.Use(m_Mobile); | ||
} | ||
} | ||
} | ||
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public class CancelGump : Gump | ||
{ | ||
private PlayerMobile m_Mobile; | ||
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public CancelGump(PlayerMobile from) | ||
: base(50, 50) | ||
{ | ||
m_Mobile = from; | ||
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AddPage(0); | ||
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AddBackground(0, 0, 400, 155, 0x13BE); | ||
AddImageTiled(5, 5, 390, 25, 0xA40); | ||
AddHtmlLocalized(5, 8, 390, 25, 1113302, "#1149868", 0x7FFF, false, false); // <CENTER>~1_VAL~</CENTER> | ||
AddImageTiled(5, 35, 390, 52, 0xA40); | ||
AddHtmlLocalized(10, 40, 380, 52, 1149967, 0x7FFF, false, false); // *CAUTION* You are under the following ENHANCE ITEM buff. Do you want to remove it? | ||
AddImageTiled(5, 92, 120, 29, 0xA40); | ||
AddHtmlLocalized(10, 97, 120, 29, 1149921, 0x7FFF, false, false); // Skill: | ||
AddImageTiled(5, 121, 120, 29, 0xA40); | ||
AddHtmlLocalized(10, 126, 120, 29, 1149933, 0x7FFF, false, false); // Success Rate: | ||
AddImageTiled(125, 92, 140, 29, 0xA40); | ||
AddHtmlLocalized(130, 97, 140, 29, 1114057, "#1149992", 0x7FFF, false, false); // ~1_val~ | ||
AddImageTiled(125, 121, 140, 29, 0xA40); | ||
AddHtmlLocalized(130, 126, 140, 29, 1149934, "100", 0x7FFF, false, false); // ~1_VAL~% | ||
AddImageTiled(270, 92, 125, 58, 0xA40); | ||
AddButton(275, 97, 0xFB7, 0xFB8, 1, GumpButtonType.Reply, 0); | ||
AddHtmlLocalized(310, 99, 85, 29, 1149968, 0x7FFF, false, false); // REMOVE | ||
} | ||
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public override void OnResponse(NetState sender, RelayInfo info) | ||
{ | ||
if (info.ButtonID == 1) | ||
{ | ||
m_Mobile.NextEnhanceSuccess = false; | ||
m_Mobile.SendLocalizedMessage(1149969); // The magical aura that surrounded you disipates and you feel that your item enhancement chances have returned to normal. | ||
} | ||
} | ||
} | ||
} | ||
} |
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