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Dolphin Memory Access



A handy tool for accessing emulator memory from C#
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About This Project

This project is a simple, easy to use .NET Standard library that allows you to access the memory of Dolphin emulator on Windows. I wrote this mainly for personal use.

Usage

Simply instantiate the class Dolphin, passing an instance of System.Diagnostics.Process belonging to Dolphin emulator.

_process = Process.GetProcessesByName("dolphin")[0];
_dolphin = new Dolphin(_process);

Then use the API of the Dolphin, you can either get an address to the start of emulated memory.

// Operation fails if no game is currently running.
if (_dolphin.TryGetBaseAddress(out IntPtr initialBaseAddress)) 
{
	// Do things with memory.
}

Or more conveniently, get the real address of a variable in emulated memory:

// Operation fails if no game is currently running.
// 0x805EF958: Current stage ID in NTSC US Shadow The Hedgehog (GUPE8P)
if (_dolphin.TryGetAddress(0x805EF958, out IntPtr variableAddress)) 
{
	// Do things with memory.
}

PS. Just remember that emulated memory is Big Endian as opposed to our Little Endian x86/x64 chips. Consider using another library such as Reloaded.Memory's Endian class to flip the endian of variables.

Other Notes

This tiny 9KB library is barebones and does does not handle events such as process exit for you.

It's the user's responsibility to listen to these events, otherwise you'll run into exceptions if e.g. you try to read Dolphin Memory after Dolphin closes.

About

Tiny 9KB barebones library used to access the memory of Dolphin emulator on Windows.

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