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Spacebase DF-9 v2 - Space station building game

This is a community maintained fork of DoubleFine's original game, which was open sourced May 12, 2015 under the Common Public Attribution License (CPAL-1.0: http://opensource.org/licenses/cpal_1.0). (See Licensing History below for more discussion).

Installation

Linux:

$ ./linux_install.sh

This will copy the modified game files on top of your Steam installation of the game (after backing it up of course!) This assumes you let Steam install to its default location (i.e. under ~/.steam/). If you need to override the Steam path, this can be done with the STEAM_COMMON env variable:

$ STEAM_COMMON="~/Foo/steam/steamapps/common/" ./linux_install.sh

To restore the original game, just run:

$ ./linux_install.sh restore

Or else just direct Steam to re-install Spacebase DF-9. Note that save files won't necessarily be backwards compatible!

Bugs

If you need to report a bug, please send us an email at spacebasehub at gmail dot com, including a description of what you were doing, your log file and a screenshot of the bug - whatever you think would best help us understand the problem.

You can find your game log at:

Windows :\Program Files (x86)\steam\steamapps\common\SpacebaseDF9\moai_log_space.txt

Linux ~/.steam/steam/steamapps/common/SpacebaseDF9/moai_log_Space.txt

If you can, also attach the save game located at:

Windows :\Users<your user name>\Documents\SpacebaseDF9\saves\

Linux ~/.local/share/doublefine/spacebasedf9/Saves/

Debugging

To test events more quickly you can toggle the dev debug stuff so you can generate a new list of events and activate them at your will. There’s a good amount of info on debugging on the wiki.

http://spacebasedf9.gamepedia.com/Source_Documentation

See DebugMenu.lua for how to implement new debugging operations.

Contributing

Derelict Games is at heart a collaborative open source project, and as such welcomes community contributions. You're welcome to send new art, one-off patches, content suggestions, and good ideas via the usual bug reporting instructions outlined above.

Those wishing to do more substantial code contributions may wish to look at our repository on gitlab. Send us a pull request if you have something cool to include.

If you'd like to participate more deeply and directly, that's great! We've got a "2 contributions" rule as an entry requirement, so get a couple patches accepted, or thumbs up from the art crew on a couple pieces of art or sound or whatnot. Then, just ask one of the current team and we'll get you hooked in!

What skills do you need? Most of the code is written in Lua, and as it's a big established codebase it overall requires Patience and Persistence. Artwork requires 3D modeling skills and a good eye for design, texturing is a plus; exports need to be in OBJ. Content production requires a sense of humor and experience with standard Sci Fi tropes. Translation work requires being able to write coherently in more than one language. Packaging and porting requires depth of knowledge in how your operating system works. Even more critical are skills like, "Good teammanship," and "Having time to commit."

Code Style

The code uses 'hungarian notation'. For an explanation, see

http://blogs.msdn.com/b/ericlippert/archive/2003/09/12/52989.aspx

We believe the meaning is: n is Number, b is Boolean, t is Table, r is Reference, e is Enum. check email

== Licensing History ==

Path v1.07 Unofficial - Sep 27, 2015 The official Unofficial Patch of v1.07 was released. A few bugs were recorded in emails, in forums and between us in the Slack system. Cxsquared has given us access to his server setup to be ready for a new website that has emails, forums and other various things. Patch v1.07.01 will be released Oct 6 or 7, 2015.

Resoration Code - Sep 20, 2015 We have a Slack messaging system room. Similar to IRC, sbrs.slack.com under the #Dev room to come and chat with us about what we're all doing.

MOTD - May 12, 2015 Open source license available at: http://opensource.org/licenses/cpal_1.0

-- https://web.archive.org/web/20150512113236/http://blog.spacebasedf9.com/motd/motd.txt

JP - Sept 17, 2014 We’re also pleased to announce we’ll be releasing the game’s full Lua source code a short time after 1.0, which will allow the community to create potentially far-ranging mods that add content, new features, and change some fundamental game behaviors.

-- http://store.steampowered.com/news/externalpost/steam_community_announcements/521612880954244703

JP - Oct 27, 2014 The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this.

-- http://steamcommunity.com/games/246090/announcements/detail/216497448170557993

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