LunaSpark is a modular game engine written in C++ using SDL and OpenGL. It is meant as a fun side project and it is primarily being developped with Windows in mind. Not much is implemented as of today.
- Clone this repository
- Run a setup script from the
Scripts/
folder to generate project files - Start hacking at it
Note that no macOS setup script is currently provided; you can duplicate the Linux script and adjust accordingly. Also, ideally most libraries should be built for their respective OS, but as of now, only Windows binaries are provided.
- MIT License for this repository (see
LICENSE.txt
for more details) - Premake is licensed under BSD 3-Clause (see included LICENSE.txt file for more details)