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Kill reward animation for bonus objectives.
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Wetxius committed Mar 7, 2016
1 parent 823ad38 commit e49f598
Showing 1 changed file with 6 additions and 3 deletions.
9 changes: 6 additions & 3 deletions ShestakUI/Modules/Quests/ObjectiveTracker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,16 +18,19 @@ hooksecurefunc(ObjectiveTrackerFrame, "SetPoint", function(_, _, parent)
ObjectiveTrackerFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 20, 0)
end
end)
ObjectiveTrackerFrame.HeaderMenu.Title:SetAlpha(0)

for _, headerName in pairs({"QuestHeader", "AchievementHeader", "ScenarioHeader"}) do
ObjectiveTrackerFrame.BlocksFrame[headerName].Background:Hide()
end

BONUS_OBJECTIVE_TRACKER_MODULE.Header.Background:Hide()
ScenarioObjectiveTracker_AnimateReward = T.dummy

ObjectiveTrackerFrame.HeaderMenu.Title:SetAlpha(0)
OBJECTIVE_TRACKER_DOUBLE_LINE_HEIGHT = 30

-- Kill reward animation when finished dungeon or bonus objectives
ScenarioObjectiveTracker_AnimateReward = T.dummy
BonusObjectiveTracker_AnimateReward = T.dummy

----------------------------------------------------------------------------------------
-- Skin ObjectiveTrackerFrame item buttons
----------------------------------------------------------------------------------------
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