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WARNING(1013) occurs even with re-install game and nemesis #222

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royale011 opened this issue Apr 21, 2020 · 21 comments
Closed

WARNING(1013) occurs even with re-install game and nemesis #222

royale011 opened this issue Apr 21, 2020 · 21 comments

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@royale011
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My game is Skyrim SE, and I'm using Nemesis 0.83c.

Bunch of 1013 warnings with almost all basic animations, and inside the game, characters can only show idle animations. They can move as slide without walking/running animations, and cannot jump/attack/cast.

I've already limited animation count to ~3500 (with Sexlab and a very limited range of animations), while the patch I needed is CGO, 360 movement behaviors, SkySa, Staggerlock, and TK Dodge / Ultimate Combat. I also use XP32. And here's what I've tried (every tries requires a total re-installation of all the mods mentioned above, as well as Nemesis, and cleanup the Nemesis_Output folder):

  • Create a new MO2 profile, only combine different mods and patches listed above (Sexlab is not included)

  • Running Nemesis without any other mods activated

  • Re-install the game, then try different combinations (or only Nemesis)

Every time Nemesis goes with the same result.

If you require logs or other things I'll try to provide. The only thing I want is to have a game playthrough with all these mods.

Please help.

@whitewolf2899
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Same issue bro a bunch of warnings and the charecter idles.. anyways we shud still remember that this engine is still in beta and the mod author is trying to do great work.

@whitewolf2899
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WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_2hmattack.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_2hwattack.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_h2hattacklefthand.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_h2hattackrighthand.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakbow_drawlight.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakbow_idledrawn.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakbow_release.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakh2h_idle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakmtidle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakrun_forward.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakwalk_forward.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\staff_idle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_1hmpose.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_1stp_run.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_1stp_walk.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_idle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\torch_sprintforward.hkx

Warning Count: 5822

yea this is the issue ryt?

I even uninstalled all mods and I don't have any FNIS related mod either.
please close the issue I registered because we both are facing the same issue.

@whitewolf2899
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And I am using Skyrim LE btw

@royale011
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royale011 commented Apr 21, 2020

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_2hmattack.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_2hwattack.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_h2hattacklefthand.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneak_h2hattackrighthand.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakbow_drawlight.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakbow_idledrawn.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakbow_release.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakh2h_idle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakmtidle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakrun_forward.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\sneakwalk_forward.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\staff_idle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_1hmpose.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_1stp_run.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_1stp_walk.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\tor_idle.hkx

WARNING(1013): Animation has not been registered in _1stperson\firstperson.hkx file. The animation will not work. Please contact the mod author
Animation: animations\torch_sprintforward.hkx

Warning Count: 5822

yea this is the issue ryt?

I even uninstalled all mods and I don't have any FNIS related mod either.
please close the issue I registered because we both are facing the same issue.

Yes it's the same issue. I supposed that will only happen in SE before. Now I know it can also happens in LE.

And I found that ShikyoKira just replied similar issue https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/issues/196 with "some problem on your side"... so that's why I started a new issue.

Still I know ShikyoKira has done some revolutionary work for Skyrim, and in that case I believe we are not blame him for anything - all we want now should be to find the solution.

@ShikyoKira
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go to data/nemesis_engine/temp_behaviors/xml/firstperson.xml see if this file is there. If not check if there is a txt file under the same name outside or not. You have to make sure if there is 1 inside b4 checking the 1 outside. Send the one you have. If you don't have the xml file, send me your patchlog.txt, if you don't have the txt file, send me your updatelog.txt

@royale011
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go to data/nemesis_engine/temp_behaviors/xml/firstperson.xml see if this file is there. If not check if there is a txt file under the same name outside or not. You have to make sure if there is 1 inside b4 checking the 1 outside. Send the one you have. If you don't have the xml file, send me your patchlog.txt, if you don't have the txt file, send me your updatelog.txt

Hi ShikyoKira,

Thanks for the reply. Actually there's neither xml nor txt file. Here's the patchlog.txt and updatelog.txt.

PatchLog.txt
UpdateLog.txt

@ShikyoKira
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ah crap my bad. it should be data/nemesis_engine/temp_behaviors/xml/_1stperson/firstperson.xml and data/nemesis_engine/temp_behaviors/_1stperson/firstperson.txt

@royale011
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ah crap my bad. it should be data/nemesis_engine/temp_behaviors/xml/_1stperson/firstperson.xml and data/nemesis_engine/temp_behaviors/_1stperson/firstperson.txt

firstperson.txt
OK. Still no xml file, but here's txt.

@whitewolf2899
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Btw the warning Also shows some other basic animations are not registered like female idle and running etc.

Thanks for the reply is there a discord group which monitors the development?

@Josilort
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I have the same Problem and I tried to switch to older versions, this doesnt work and I tried to Install it manually into M02, doesent work either.... I dont find a solution for this Problem and I think I switch back to FNIS, cause even if it scans my Computer and even if Nemesis is Better.... FNIS just works.

BTW the Folder xml in temp_behaviors isnt existing in my case.

@whitewolf2899
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An Update regarding the Issue .(trying to install CGO now)

So I reinstalled Nemesis 0.83c

Uninstalled all the animation mods and cleaned the save and the load order. Error (2006) popped up and it failed to update the engine.

Next I installed 0.83b and when I launched nemesis no errors where registered instead the same old
Warning 1013.

When I checked in-game even with a new save file the humanoids where T-posing and had no animation registered.

I reinstalled Nemesis and vannila skyrim many times.Used MO2,NMM and also manually installed it still I believe I did some little mistake because am pretty new in modding.

@Josilort
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I have another update for this problem, I found out that the error comes first at version 0.82b and in the versions before it works just finde except, when combat gameplay overhaul is installed I get this error message while updating the engine:

Initializing engine update

ERROR(1189): Duplicated state ID and incompatibility detected. Please contact the mod author to fix the compatibility issue
File: mod\dscgo\1hm_behavior#dscgo$62.txt
State ID: 50
Mods: dscgo, tudm

Failed to update engine

I only wanted to switch because of the CGO and thats why this tip is useless for me, but maybe I could help the others and the Creator to fix the Error 1013

@royale011
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I have another update for this problem, I found out that the error comes first at version 0.82b and in the versions before it works just finde except, when combat gameplay overhaul is installed I get this error message while updating the engine:

Initializing engine update

ERROR(1189): Duplicated state ID and incompatibility detected. Please contact the mod author to fix the compatibility issue
File: mod\dscgo\1hm_behavior#dscgo$62.txt
State ID: 50
Mods: dscgo, tudm

Failed to update engine

I only wanted to switch because of the CGO and thats why this tip is useless for me, but maybe I could help the others and the Creator to fix the Error 1013

I've tested using v0.80.

After removing patch of The Ultimate Dodge Mod, the engine can be successfully updated. But then in generating behavior, it shows like Error 1166 (I can't remember it exactly) then the generation is halted.

So maybe the only way to solve this problem it to wait for a new version...?

@ShikyoKira
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yea wait for new version i guess. I'm still diagnosing this test. Its likely due to missing firstperson.xml. The discord is only for beta testers who wouldn't mind risking their mod setup not for everyday playthrough

@Josilort
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Ok, thanks then I use up to that version 0.8a without CGO and I upgrade when the new version is out.
Thanks for your patience man and that you help us with that problem, cause your Project is way better than FNIS is.
(Sry, I think in this comment are many issues caused by my bad english)

@whitewolf2899
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Thanks for your dedication and effort I will wait for further updates .🤗🤗

@whitewolf2899
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I got the firstperson xml file idk if its from temp behavior because I searched it in nemesis folder

@whitewolf2899
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for some reason I wasn't able to upload the xml file .sorry for the inconvenience caused.

<hksection name="__data__">

	<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
		<hkparam name="namedVariants" numelements="1">
			<hkobject>
				<hkparam name="name">hkbCharacterData</hkparam>
				<hkparam name="className">hkbCharacterData</hkparam>
				<hkparam name="variant">#0060</hkparam>
			</hkobject>
		</hkparam>
	</hkobject>

	<hkobject name="#0028" class="hkbMirroredSkeletonInfo" signature="0xc6c2da4f">
		<hkparam name="mirrorAxis">
			1.000000
			0.000000
			0.000000
			0.000000
		</hkparam>
		<hkparam name="bonePairMap" numelements="0"></hkparam>
	</hkobject>

	<hkobject name="#0029" class="hkbCharacterStringData" signature="0x655b42bc">
		<hkparam name="deformableSkinNames" numelements="0"></hkparam>
		<hkparam name="rigidSkinNames" numelements="0"></hkparam>
		<hkparam name="animationNames" numelements="869">
			<hkcstring>Animations\1HM_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\1HM_1stP_TurnLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_1stP_TurnRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLeftDiagonalIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLefttDiagonal.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPower.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerBwd.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerFwd.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_attackPowerLeftFromLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_attackPowerRightFromLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRightDiagonal.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRightDiagonalIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockHitA.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockHitB.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\1HM_BoundSwordEquip.hkx</hkcstring>
			<hkcstring>Animations\1HM_Equip.hkx</hkcstring>
			<hkcstring>Animations\1HM_Idle.hkx</hkcstring>
			<hkcstring>Animations\1HM_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RecoilTimed.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunForward.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackRt.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackRtIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunStrafeLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunStrafeRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_Shout_Exhale.HKX</hkcstring>
			<hkcstring>Animations\1HM_Shout_Exhale_Long.HKX</hkcstring>
			<hkcstring>Animations\1HM_Shout_Exhale_Medium.HKX</hkcstring>
			<hkcstring>Animations\1HM_Shout_Inhale.HKX</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPower.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerBack.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerForward.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackLarge.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackMedium.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackSmall.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackSmallest.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardLarge.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardLargest.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardMedium.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardSmall.hkx</hkcstring>
			<hkcstring>Animations\1HM_Unequip.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkForwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkFwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkFwdAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_WalkFwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkFwdAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_WalkLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkLeftAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkLeftAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkRightAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkRightAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkRtAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkRtAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_AttackPowerForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HC_Equip.hkx</hkcstring>
			<hkcstring>Animations\2HC_Unequip.hkx</hkcstring>
			<hkcstring>Animations\2HM_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\2HM_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPower.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPower3SlashCombo.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerBwd.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerforward.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerforwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HM_attackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockHitA.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockHitB.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\2HM_Idle.hkx</hkcstring>
			<hkcstring>Animations\2HM_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RecoilTimed.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBackward.hkx</hkcstring>
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			<hkcstring>Animations\2HM_RunLeftAttackRightIntro.hkx</hkcstring>
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			<hkcstring>Animations\2HM_RunRightAttackRtIntro.hkx</hkcstring>
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			<hkcstring>Animations\2HM_WalkBackwardRight.hkx</hkcstring>
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			<hkcstring>Animations\2HM_WalkBwdAttackRightIntro.hkx</hkcstring>
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			<hkcstring>Animations\2HM_WalkForwardRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkFwdAttackLeft.hkx</hkcstring>
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			<hkcstring>Animations\2HM_WalkFwdAttackRightIntro.hkx</hkcstring>
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			<hkcstring>Animations\2HM_walkLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkLeftAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkLeftAttackRightIntro.hkx</hkcstring>
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			<hkcstring>Animations\2HM_walkRightAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkRtAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkRtAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPower.hkx</hkcstring>
			<hkcstring>Animations\2HW_attackPowerBwd.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPowerforward.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPowerForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\2HW_attackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockHitA.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockHitB.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\2HW_Equip.hkx</hkcstring>
			<hkcstring>Animations\2HW_Idle.hkx</hkcstring>
			<hkcstring>Animations\2HW_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\2HW_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\2HW_RunArmBlend.hkx</hkcstring>
			<hkcstring>Animations\2HW_SprintForwardSword.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackLarge.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackMedium.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackSmall.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackSmallest.hkx</hkcstring>
			<hkcstring>Animations\2HW_Unequip.hkx</hkcstring>
			<hkcstring>Animations\2HW_WalkArmBlend.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectChopLoop.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectChopStart.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectChopStop.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectMillLoadStart.hkx</hkcstring>
			<hkcstring>Animations\AOBarStoolIdle.hkx</hkcstring>
			<hkcstring>Animations\AOBarStoolIdlePlayer.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableDrinkSlam.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableDrinkSlamVar1.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableIdle.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableIdlePlayer.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableIdleVar2.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableMugDrink.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableMugLoop.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableMugLoopVar1.hkx</hkcstring>
			<hkcstring>Animations\AOBarTablePassOut.hkx</hkcstring>
			<hkcstring>Animations\AOBarTablePassOutIdle.hkx</hkcstring>
			<hkcstring>Animations\AOBarTablePassOutWake.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableSaluteLoop.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeAlduinReaction.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeChop.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeEnter.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeIdle.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeIdleOnBlockPlayer.hkx</hkcstring>
			<hkcstring>Animations\Axe_Equip.hkx</hkcstring>
			<hkcstring>Animations\Axe_Unequip.hkx</hkcstring>
			<hkcstring>Animations\BeastH2H_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\BeastH2H_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\BeastH2H_Idle.hkx</hkcstring>
			<hkcstring>Animations\Bow_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\Bow_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\Bow_BoundBowEquip.hkx</hkcstring>
			<hkcstring>Animations\Bow_DrawLight.hkx</hkcstring>
			<hkcstring>Animations\Bow_Equip.hkx</hkcstring>
			<hkcstring>Animations\Bow_IdleDrawn.hkx</hkcstring>
			<hkcstring>Animations\Bow_IdleHeld.hkx</hkcstring>
			<hkcstring>Animations\Bow_Release.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunForward.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunStrafeLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunStrafeRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_Sprint.hkx</hkcstring>
			<hkcstring>Animations\Bow_Unequip.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkForward.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkForwardRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_Zoom.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkForward.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkForwardRight.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkLeft.hkx</hkcstring>
			<hkcstring>Animations\BowDrawn_WalkRight.hkx</hkcstring>
			<hkcstring>Animations\Cannibal_FeedCrouching.hkx</hkcstring>
			<hkcstring>Animations\Cannibal_FeedStanding.hkx</hkcstring>
			<hkcstring>Animations\CartPrisonerCExit.hkx</hkcstring>
			<hkcstring>Animations\CartPrisonerCIdle.hkx</hkcstring>
			<hkcstring>Animations\CartPrisonerCSway.hkx</hkcstring>
			<hkcstring>Animations\Chair_FrontEnterVar1.hkx</hkcstring>
			<hkcstring>Animations\Chair_FrontExit.hkx</hkcstring>
			<hkcstring>Animations\Chair_LeftEnter.hkx</hkcstring>
			<hkcstring>Animations\Chair_LeftExit.hkx</hkcstring>
			<hkcstring>Animations\Chair_RightEnter.hkx</hkcstring>
			<hkcstring>Animations\Chair_RightExit.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_Aim.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_AimDwarven.hkx</hkcstring>
			<hkcstring>Animations\DLC01\Crossbow_BlockBash.HKX</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_Equip.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_IdleDrawn.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_IdleDrawnDwarven.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_IdleHeld.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_Release.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_ReleaseDwarven.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_Reload.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_ReloadDwarven.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunForward.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_RunRight.hkx</hkcstring>
			<hkcstring>Animations\DLC01\Crossbow_ShoutOffset.HKX</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossBow_WalkBackwardLeft.hkx</hkcstring>
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			<hkcstring>Animations\DLC01\CrossBow_WalkRight.hkx</hkcstring>
			<hkcstring>Animations\DLC01\CrossbowSprintForward.HKX</hkcstring>
			<hkcstring>Animations\Dag_Equip.hkx</hkcstring>
			<hkcstring>Animations\Dag_Unequip.hkx</hkcstring>
			<hkcstring>Animations\DMagAimConCharge.hkx</hkcstring>
			<hkcstring>Animations\DMagAimConLoop.hkx</hkcstring>
			<hkcstring>Animations\DMagAimRelease.hkx</hkcstring>
			<hkcstring>Animations\DMagPreAimCon.hkx</hkcstring>
			<hkcstring>Animations\DMagPreAimConCharge.hkx</hkcstring>
			<hkcstring>Animations\DMagPreSelfCon.hkx</hkcstring>
			<hkcstring>Animations\DMagPreSelfConCharge.hkx</hkcstring>
			<hkcstring>Animations\DMagSelfConCharge.hkx</hkcstring>
			<hkcstring>Animations\DMagSelfConLoop.hkx</hkcstring>
			<hkcstring>Animations\DMagSelfRelease.hkx</hkcstring>
			<hkcstring>Animations\DodgeBack.hkx</hkcstring>
			<hkcstring>Animations\DodgeLeft.hkx</hkcstring>
			<hkcstring>Animations\DodgeRight.hkx</hkcstring>
			<hkcstring>Animations\DW_1stP_TurnLeft.hkx</hkcstring>
			<hkcstring>Animations\DW_1stP_TurnRight.hkx</hkcstring>
			<hkcstring>Animations\DW_attackPowerBack.hkx</hkcstring>
			<hkcstring>Animations\DW_AttackPowerForward.hkx</hkcstring>
			<hkcstring>Animations\DW_AttackPowerKnifeSlashCombo.hkx</hkcstring>
			<hkcstring>Animations\DW_attackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\DW_attackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\DW_AttackPowerStab.hkx</hkcstring>
			<hkcstring>Animations\DW_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\DW_RecoilTimed.hkx</hkcstring>
			<hkcstring>Animations\DW_ShieldAdjustment.hkx</hkcstring>
			<hkcstring>Animations\DW_SprintForwardSword.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HM_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HM_PowerAttack.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HM_SpecialAttackPower.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HMBlockBash.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HMBlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HMBlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HMBlockIdle.hkx</hkcstring>
			<hkcstring>Animations\DW1HM1HMIdle.hkx</hkcstring>
			<hkcstring>Animations\DWRunBack_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWRunForward_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWRunLeft_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWRunRight_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWWalkBack_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWWalkForward_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWWalkLeft_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\DWWalkRight_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\FemaleBodyMorph.hkx</hkcstring>
			<hkcstring>Animations\H2H_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\H2H_1stP_walk.hkx</hkcstring>
			<hkcstring>Animations\H2H_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\H2H_AttackPowerForwardLeftHand.hkx</hkcstring>
			<hkcstring>Animations\H2H_AttackPowerForwardRightHand.hkx</hkcstring>
			<hkcstring>Animations\H2H_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\H2H_AttackRightPowerForward.hkx</hkcstring>
			<hkcstring>Animations\H2H_Equip.hkx</hkcstring>
			<hkcstring>Animations\H2H_Idle.hkx</hkcstring>
			<hkcstring>Animations\H2H_LocoMotionPose.hkx</hkcstring>
			<hkcstring>Animations\H2H_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\H2H_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\H2H_RecoilTimed.hkx</hkcstring>
			<hkcstring>Animations\H2H_StaggerBackLarge.hkx</hkcstring>
			<hkcstring>Animations\H2H_StaggerBackLargest.hkx</hkcstring>
			<hkcstring>Animations\H2H_StaggerBackMedium.hkx</hkcstring>
			<hkcstring>Animations\H2H_StaggerBackSmall.hkx</hkcstring>
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			<hkcstring>Animations\H2H_Unequip.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\Idle.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\Idle_Pet.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\Idle_RearUp.hkx</hkcstring>
			<hkcstring>Animations\DLC02\IdleDLC02BoatRide.hkx</hkcstring>
			<hkcstring>Animations\DLC02\IdleDLC02FallOnKnees.hkx</hkcstring>
			<hkcstring>Animations\DLC02\IdleDLC02FallOnKneesLoop.hkx</hkcstring>
			<hkcstring>Animations\DLC01\IdleDLC1BossExplosion1stP.HKX</hkcstring>
			<hkcstring>Animations\IdleDrinkFromFountain.hkx</hkcstring>
			<hkcstring>Animations\IdlePOV_BedGetUp.hkx</hkcstring>
			<hkcstring>Animations\IdleReadElderScrollLonger.hkx</hkcstring>
			<hkcstring>Animations\IdleReadElderScrollStart.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\JumpFall.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\JumpFall_Sprint.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\JumpLand.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\JumpLand_Sprint.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\JumpStart.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\JumpStart_Sprint.hkx</hkcstring>
			<hkcstring>Animations\Mac_Equip.hkx</hkcstring>
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			<hkcstring>Animations\Mag_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunBackwardLeft.hkx</hkcstring>
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			<hkcstring>Animations\Mag_RunForward.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunRight.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunStrafeLeft.hkx</hkcstring>
			<hkcstring>Animations\Mag_RunStrafeRight.hkx</hkcstring>
			<hkcstring>Animations\Mag_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\Mag_WalkBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Mag_WalkBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\Mag_WalkForward.hkx</hkcstring>
			<hkcstring>Animations\Mag_WalkForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Mag_WalkForwardRight.hkx</hkcstring>
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	<hkobject name="#0057" class="hkbBoneWeightArray" signature="0xcd902b77">
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	<hkobject name="#0058" class="hkbBoneWeightArray" signature="0xcd902b77">
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		<hkparam name="boneWeights" numelements="0">
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	<hkobject name="#0059" class="hkbVariableValueSet" signature="0x27812d8d">
		<hkparam name="wordVariableValues" numelements="37">
			<hkobject>
				<hkparam name="value">0</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">0</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">0</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">0</hkparam>
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			<hkobject>
				<hkparam name="value">0</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">0</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">1</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">1045220557</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">0</hkparam>
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			<hkobject>
				<hkparam name="value">0</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">2</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">3</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">4</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">5</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">6</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">7</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">8</hkparam>
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			<hkobject>
				<hkparam name="value">9</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">10</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">11</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">12</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">13</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">14</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">15</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">16</hkparam>
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			<hkobject>
				<hkparam name="value">17</hkparam>
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			<hkobject>
				<hkparam name="value">18</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">19</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">20</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">21</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">22</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">23</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">24</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">25</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">26</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">27</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="value">28</hkparam>
			</hkobject>
		</hkparam>
		<hkparam name="quadVariableValues" numelements="0"></hkparam>
		<hkparam name="variantVariableValues" numelements="29">
			#0058
			#0057
			#0056
			#0055
			#0054
			#0053
			#0052
			#0051
			#0050
			#0049
			#0048
			#0047
			#0046
			#0045
			#0044
			#0043
			#0042
			#0041
			#0040
			#0039
			#0038
			#0037
			#0036
			#0035
			#0034
			#0033
			#0032
			#0031
			#0030
		</hkparam>
	</hkobject>

	<hkobject name="#0060" class="hkbCharacterData" signature="0x300d6808">
		<hkparam name="characterControllerInfo">
			<hkobject>
				<hkparam name="capsuleHeight">1.700000</hkparam>
				<hkparam name="capsuleRadius">0.400000</hkparam>
				<hkparam name="collisionFilterInfo">1</hkparam>
				<hkparam name="characterControllerCinfo">null</hkparam>
			</hkobject>
		</hkparam>
		<hkparam name="modelUpMS">
			0.000000
			0.000000
			1.000000				<!-- original -->
			0.000000
		</hkparam>
		<hkparam name="modelForwardMS">
			0.000000
			1.000000				<!-- original -->
			0.000000
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		</hkparam>
		<hkparam name="modelRightMS">
			1.000000				<!-- original -->
			-0.000000
			-0.000000
			0.000000
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		<hkparam name="characterPropertyInfos" numelements="37">
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_INT8</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
		</hkparam>
		<hkparam name="numBonesPerLod" numelements="0"></hkparam>
		<hkparam name="characterPropertyValues">#0059</hkparam>
		<hkparam name="footIkDriverInfo">null</hkparam>
		<hkparam name="handIkDriverInfo">null</hkparam>
		<hkparam name="stringData">#0029</hkparam>
		<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
		<hkparam name="scale">1.000000</hkparam>
	</hkobject>

</hksection>

@whitewolf2899
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Any new updates regarding the Issue?

@royale011
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Author

An update about the issue.

I've tried using v0.80 for a while and everything goes well without CGO+, then today I want to have a try of v0.83c with CGO+.

I keep the engine file in v0.80 then update the engine with v0.83c, and there are firstperson.xml and firstperson.txt's presence. The timestamp shows these two files are regenerated after updating engine.
Then I try to update behaviors and still got bunch of WARNING(1013).

firstperson.txt

and the xml...

<hksection name="__data__">

	<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
		<hkparam name="namedVariants" numelements="1">
			<hkobject>
				<hkparam name="name">hkbCharacterData</hkparam>
				<hkparam name="className">hkbCharacterData</hkparam>
				<hkparam name="variant">#0060</hkparam>
			</hkobject>
		</hkparam>
	</hkobject>

	<hkobject name="#0028" class="hkbMirroredSkeletonInfo" signature="0xc6c2da4f">
		<hkparam name="mirrorAxis">
			1.000000
			0.000000
			0.000000
			0.000000
		</hkparam>
		<hkparam name="bonePairMap" numelements="0"></hkparam>
	</hkobject>

	<hkobject name="#0029" class="hkbCharacterStringData" signature="0x655b42bc">
		<hkparam name="deformableSkinNames" numelements="0"></hkparam>
		<hkparam name="rigidSkinNames" numelements="0"></hkparam>
		<hkparam name="animationNames" numelements="886">
			<hkcstring>Animations\1HM_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\1HM_1stP_TurnLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_1stP_TurnRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLeftDiagonalIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackLefttDiagonal.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPower.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerBwd.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerFwd.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_attackPowerLeftFromLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_attackPowerRightFromLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRightDiagonal.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRightDiagonalIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_AttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockHitA.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockHitB.hkx</hkcstring>
			<hkcstring>Animations\1HM_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\1HM_BoundSwordEquip.hkx</hkcstring>
			<hkcstring>Animations\1HM_Equip.hkx</hkcstring>
			<hkcstring>Animations\1HM_Idle.hkx</hkcstring>
			<hkcstring>Animations\1HM_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RecoilTimed.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunBwdAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunForward.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunFwdAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunLeftAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackRt.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunRightAttackRtIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_RunStrafeLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_RunStrafeRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_Shout_Exhale.HKX</hkcstring>
			<hkcstring>Animations\1HM_Shout_Exhale_Long.HKX</hkcstring>
			<hkcstring>Animations\1HM_Shout_Exhale_Medium.HKX</hkcstring>
			<hkcstring>Animations\1HM_Shout_Inhale.HKX</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPower.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerBack.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerForward.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_SneakAttackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackLarge.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackMedium.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackSmall.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerBackSmallest.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardLarge.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardLargest.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardMedium.hkx</hkcstring>
			<hkcstring>Animations\1HM_StaggerForwardSmall.hkx</hkcstring>
			<hkcstring>Animations\1HM_Unequip.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkBwdAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkForwardRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkFwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkFwdAttackLeftIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_WalkFwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkFwdAttackRightIntro.HKX</hkcstring>
			<hkcstring>Animations\1HM_WalkLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkLeftAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkLeftAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkRightAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\1HM_walkRightAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkRtAttackRight.hkx</hkcstring>
			<hkcstring>Animations\1HM_WalkRtAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\1HMLeftHand_AttackPowerForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HC_Equip.hkx</hkcstring>
			<hkcstring>Animations\2HC_Unequip.hkx</hkcstring>
			<hkcstring>Animations\2HM_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\2HM_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPower.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPower3SlashCombo.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerBwd.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerforward.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerforwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HM_attackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_AttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockHitA.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockHitB.hkx</hkcstring>
			<hkcstring>Animations\2HM_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\2HM_Idle.hkx</hkcstring>
			<hkcstring>Animations\2HM_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RecoilTimed.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBwdAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunBwdAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunForward.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunFwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunFwdAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunFwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunFwdAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunLeftAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunLeftAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunRightAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunRightAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunRightAttackRt.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunRightAttackRtIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunStrafeLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_RunStrafeRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_SprintForwardSword.hkx</hkcstring>
			<hkcstring>Animations\2HM_StaggerBackLarge.hkx</hkcstring>
			<hkcstring>Animations\2HM_StaggerBackLargest.hkx</hkcstring>
			<hkcstring>Animations\2HM_StaggerBackMedium.hkx</hkcstring>
			<hkcstring>Animations\2HM_StaggerBackSmall.hkx</hkcstring>
			<hkcstring>Animations\2HM_StaggerBackSmallest.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkBwdAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkForward.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkForwardRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkFwdAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkFwdAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkFwdAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkFwdAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkLeftAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkLeftAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkLeftAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkLeftAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkRightAttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HM_walkRightAttackLeftIntro.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkRtAttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HM_WalkRtAttackRightIntro.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPower.hkx</hkcstring>
			<hkcstring>Animations\2HW_attackPowerBwd.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPowerforward.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPowerForwardSprint.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackPowerLeft.hkx</hkcstring>
			<hkcstring>Animations\2HW_attackPowerRight.hkx</hkcstring>
			<hkcstring>Animations\2HW_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockHitA.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockHitB.hkx</hkcstring>
			<hkcstring>Animations\2HW_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\2HW_Equip.hkx</hkcstring>
			<hkcstring>Animations\2HW_Idle.hkx</hkcstring>
			<hkcstring>Animations\2HW_RecoilLeft.hkx</hkcstring>
			<hkcstring>Animations\2HW_RecoilRight.hkx</hkcstring>
			<hkcstring>Animations\2HW_RunArmBlend.hkx</hkcstring>
			<hkcstring>Animations\2HW_SprintForwardSword.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackLarge.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackMedium.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackSmall.hkx</hkcstring>
			<hkcstring>Animations\2HW_StaggerBackSmallest.hkx</hkcstring>
			<hkcstring>Animations\2HW_Unequip.hkx</hkcstring>
			<hkcstring>Animations\2HW_WalkArmBlend.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectChopLoop.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectChopStart.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectChopStop.hkx</hkcstring>
			<hkcstring>Animations\AnimObjectMillLoadStart.hkx</hkcstring>
			<hkcstring>Animations\AOBarStoolIdle.hkx</hkcstring>
			<hkcstring>Animations\AOBarStoolIdlePlayer.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableDrinkSlam.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableDrinkSlamVar1.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableIdle.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableIdlePlayer.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableIdleVar2.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableMugDrink.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableMugLoop.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableMugLoopVar1.hkx</hkcstring>
			<hkcstring>Animations\AOBarTablePassOut.hkx</hkcstring>
			<hkcstring>Animations\AOBarTablePassOutIdle.hkx</hkcstring>
			<hkcstring>Animations\AOBarTablePassOutWake.hkx</hkcstring>
			<hkcstring>Animations\AOBarTableSaluteLoop.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeAlduinReaction.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeChop.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeEnter.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeIdle.hkx</hkcstring>
			<hkcstring>Animations\AOExecutioneeIdleOnBlockPlayer.hkx</hkcstring>
			<hkcstring>Animations\Axe_Equip.hkx</hkcstring>
			<hkcstring>Animations\Axe_Unequip.hkx</hkcstring>
			<hkcstring>Animations\BeastH2H_AttackLeft.hkx</hkcstring>
			<hkcstring>Animations\BeastH2H_AttackRight.hkx</hkcstring>
			<hkcstring>Animations\BeastH2H_Idle.hkx</hkcstring>
			<hkcstring>Animations\Bow_1stP_Run.hkx</hkcstring>
			<hkcstring>Animations\Bow_1stP_Walk.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockAnticipate.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockBash.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockBashIntro.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockBashPower.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockHit.hkx</hkcstring>
			<hkcstring>Animations\Bow_BlockIdle.hkx</hkcstring>
			<hkcstring>Animations\Bow_BoundBowEquip.hkx</hkcstring>
			<hkcstring>Animations\Bow_DrawLight.hkx</hkcstring>
			<hkcstring>Animations\Bow_Equip.hkx</hkcstring>
			<hkcstring>Animations\Bow_IdleDrawn.hkx</hkcstring>
			<hkcstring>Animations\Bow_IdleHeld.hkx</hkcstring>
			<hkcstring>Animations\Bow_Release.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunBackward.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunBackwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunBackwardRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunForward.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunForwardLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunForwardRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunStrafeLeft.hkx</hkcstring>
			<hkcstring>Animations\Bow_RunStrafeRight.hkx</hkcstring>
			<hkcstring>Animations\Bow_Sprint.hkx</hkcstring>
			<hkcstring>Animations\Bow_Unequip.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkBackward.hkx</hkcstring>
			<hkcstring>Animations\Bow_WalkBackwardLeft.hkx</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;SteamCenturion\Paired_1HMKillMoveSteamCenturionB.hkx</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;ChaurusFlyer\Paired_2HMKillMove_ChaurusFlyerStabDown.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Riekling\Paired_2HMKillMove_RieklingSlash.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;SabreCat\Paired_2HMKillMove_SabreCatA.hkx</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;VampireBrute\Paired_2HMKillMove_VBBlockAndSlash.HKX</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Riekling\Paired_2HWKillMove_RieklingSmash.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;SabreCat\Paired_2HWKillMove_SabreCatA.HKX</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;VampireBrute\Paired_2HWKillMove_VBBackBreaker.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Werewolf\Paired_2HWKillMove_WWEvadeSlash.HKX</hkcstring>
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			<hkcstring>Animations\Paired_2HWKillMoveB.hkx</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;BenthicLurker\Paired_2HWKillMoveBenthicLurkerSlash.hkx</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Dragon\Paired_2HWKillMoveDragonRodeoSlash.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Dragon\Paired_2HWKillMoveDragonSlash.hkx</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;DwarvenBallistaSlash\Paired_2HWKillMoveDwarvenBallistaSlash.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Falmer\Paired_2HWKillMoveFalmerA.hkx</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Giant\Paired_2HWKillMoveGiantA.hkx</hkcstring>
			<hkcstring>Animations\Patch_1.5\Paired_2HWKillMoveHackFromBehind.HKX</hkcstring>
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			<hkcstring>Animations\Patch_1.5\Paired_2HWKillMoveHeadButt.HKX</hkcstring>
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			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Spriggan\Paired_2HWKillMoveSprigganA.hkx</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;SteamCenturion\Paired_2HWKillMoveSteamCenturionA.hkx</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Troll\Paired_2HWKillMoveTrollA.hkx</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Wolf\Paired_2HWKillMoveWolfA.hkx</hkcstring>
			<hkcstring>..\..\SharedKillMoves\Human&amp;Horse\Paired_Dismount.hkx</hkcstring>
			<hkcstring>Animations\DLC02\Paired_DLC02RipHeartOut.HKX</hkcstring>
			<hkcstring>Animations\DLC01\Paired_DLC1SeranaHoldsVyrthur.HKX</hkcstring>
			<hkcstring>Animations\Patch_1.5\Paired_DWKillMoveDualSlash.HKX</hkcstring>
			<hkcstring>Animations\Patch_1.5\Paired_DWKillMoveXSlash.HKX</hkcstring>
			<hkcstring>..\..\SharedKillMoves\1stPerson\Human&amp;Wolf\Paired_ExtractWerewolfSpirit.HKX</hkcstring>
			<hkcstring>Animations\Patch_1.5\Paired_H2HKillMoveBodySlam.HKX</hkcstring>
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			<hkcstring>Animations\RitualSpell_AimRelease.hkx</hkcstring>
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			<hkcstring>Animations\RitualSpell_Ready.hkx</hkcstring>
			<hkcstring>Animations\RitualSpell_Release.hkx</hkcstring>
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			<hkcstring>..\Animations\horse_rider\RunForwardR.hkx</hkcstring>
			<hkcstring>..\Animations\horse_rider\Saddle_offset.hkx</hkcstring>
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			<hkcstring>Animations\Sneak1HM_Shout_Exhale.HKX</hkcstring>
			<hkcstring>Animations\Sneak1HM_Shout_Exhale_Long.HKX</hkcstring>
			<hkcstring>Animations\Sneak1HM_Shout_Exhale_Medium.HKX</hkcstring>
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		</hkparam>
		<hkparam name="quadVariableValues" numelements="0"></hkparam>
		<hkparam name="variantVariableValues" numelements="29">
			#0058
			#0057
			#0056
			#0055
			#0054
			#0053
			#0052
			#0051
			#0050
			#0049
			#0048
			#0047
			#0046
			#0045
			#0044
			#0043
			#0042
			#0041
			#0040
			#0039
			#0038
			#0037
			#0036
			#0035
			#0034
			#0033
			#0032
			#0031
			#0030
		</hkparam>
	</hkobject>

	<hkobject name="#0060" class="hkbCharacterData" signature="0x300d6808">
		<hkparam name="characterControllerInfo">
			<hkobject>
				<hkparam name="capsuleHeight">1.700000</hkparam>
				<hkparam name="capsuleRadius">0.400000</hkparam>
				<hkparam name="collisionFilterInfo">1</hkparam>
				<hkparam name="characterControllerCinfo">null</hkparam>
			</hkobject>
		</hkparam>
		<hkparam name="modelUpMS">
			0.000000
			0.000000
			1.000000				<!-- original -->
			0.000000
		</hkparam>
		<hkparam name="modelForwardMS">
			0.000000
			1.000000				<!-- original -->
			0.000000
			0.000000
		</hkparam>
		<hkparam name="modelRightMS">
			1.000000				<!-- original -->
			-0.000000
			-0.000000
			0.000000
		</hkparam>
		<hkparam name="characterPropertyInfos" numelements="37">
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_INT8</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
			<hkobject>
				<hkparam name="role">
					<hkobject>
						<hkparam name="role">ROLE_DEFAULT</hkparam>
						<hkparam name="flags">0</hkparam>
					</hkobject>
				</hkparam>
				<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
			</hkobject>
		</hkparam>
		<hkparam name="numBonesPerLod" numelements="0"></hkparam>
		<hkparam name="characterPropertyValues">#0059</hkparam>
		<hkparam name="footIkDriverInfo">null</hkparam>
		<hkparam name="handIkDriverInfo">null</hkparam>
		<hkparam name="stringData">#0029</hkparam>
		<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
		<hkparam name="scale">1.000000</hkparam>
	</hkobject>

</hksection>

@ShikyoKira
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issue has been addressed. Thanks for reporting

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