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GlobalTexturePicker.cs
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GlobalTexturePicker.cs
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using System;
using System.Reflection;
using System.Linq;
using UnityEngine;
using UnityInjector;
using UnityInjector.Attributes;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace CM3D2.SceneCapture.Plugin
{
public static class GlobalTexturePicker
{
static GlobalTexturePicker() {
texturePicker = new TexturePickerWindow(300);
gsWin = new GUIStyle("box");
gsWin.fontSize = Util.GetPix(12);
gsWin.alignment = TextAnchor.UpperRight;
}
public static void Update()
{
if(texturePicker.show)
{
texturePicker.rect = GUI.Window(texturePicker.WINDOW_ID, texturePicker.rect, texturePicker.GuiFunc, string.Empty, gsWin);
}
}
public static bool Visible
{
get
{
return texturePicker.show;
}
}
public static void Set(Vector2 p, float fWidth, int iFontSize, List<string> imageDirectories, Action<Texture2D, string> f)
{
texturePicker.Set(p, fWidth, iFontSize, imageDirectories, f);
}
private static GUIStyle gsWin;
private static TexturePickerWindow texturePicker;
internal class TexturePickerWindow
{
public readonly int WINDOW_ID;
public Rect rect { get; set; }
private float fWidth { get; set; }
private float fMargin { get; set; }
private float fRightPos { get; set; }
private float fUpPos { get; set; }
private float guiScrollHeight { get; set; }
public bool show { get; private set; }
public Action<Texture2D, string> func { get; private set; }
private GUIStyle gsLabel { get; set; }
private GUIStyle gsButton { get; set; }
private Vector2 scrollPosition { get; set; }
private bool firstSet = false;
private List<ImageInfo> imageFiles;
private Texture2D currentTexture;
public TexturePickerWindow(int iWIndowID)
{
WINDOW_ID = iWIndowID;
imageFiles = new List<ImageInfo>();
}
public void ChangeImage(ImageInfo info)
{
if( !imageFiles.Any() )
return;
currentTexture = info.tex;
func(currentTexture, info.abbrevPath);
}
private static Texture2D ReadTexture(string fullPath)
{
byte[] bytes = File.ReadAllBytes(fullPath);
Texture2D tex = new Texture2D(4, 4);
tex.LoadImage(bytes);
tex.name = fullPath;
return tex;
}
private void UpdateImages(List<string> imageDirectories)
{
imageFiles = new List<ImageInfo>();
foreach(string directory in imageDirectories)
{
string fullPath = ConstantValues.BaseConfigDir + @"\" + directory;
if( !Directory.Exists(fullPath))
{
fullPath = ConstantValues.BaseConfigDirSybaris + @"\" + directory;
if( !Directory.Exists(fullPath) ) {
continue;
}
}
DirectoryInfo info = new DirectoryInfo(fullPath);
FileInfo[] files = info.GetFiles("*.png", SearchOption.AllDirectories).OrderBy(p => p.FullName).ToArray();
foreach(FileInfo file in files)
{
string abbrevPath = file.FullName.Replace(ConstantValues.BaseConfigDir + @"\", "");
abbrevPath = abbrevPath.Replace(ConstantValues.BaseConfigDirSybaris + @"\", "");
ImageInfo imageInfo = new ImageInfo()
{
fullPath = file.FullName,
abbrevPath = abbrevPath,
tex = ReadTexture(file.FullName),
};
imageFiles.Add(imageInfo);
}
}
}
public void Set(Vector2 p, float fWidth, int iFontSize, List<string> imageDirectories, Action<Texture2D, string> f)
{
rect = new Rect(p.x - fWidth, p.y, fWidth, 0f);
fRightPos = p.x + fWidth;
fUpPos = p.y;
this.fWidth = fWidth;
gsLabel = new GUIStyle("label");
gsLabel.fontSize = iFontSize;
gsLabel.alignment = TextAnchor.MiddleLeft;
gsButton = new GUIStyle("button");
gsButton.fontSize = iFontSize;
gsButton.alignment = TextAnchor.MiddleLeft;
fMargin = iFontSize * 0.3f;
scrollPosition = new Vector2(0, 0);
func = f;
show = true;
this.UpdateImages(imageDirectories);
if( this.firstSet && this.imageFiles.Count > 0 )
{
this.ChangeImage(this.imageFiles[0]);
this.firstSet = false;
}
}
private void fileButton(ImageInfo info, ref Rect rectItem)
{
rectItem.width = gsButton.fontSize * 2f;
rectItem.height = rectItem.width;
rectItem.x = gsButton.fontSize * 0.5f;
GUI.DrawTexture( rectItem, info.tex );
rectItem.x += rectItem.width + fMargin;
rectItem.width = rect.width - rectItem.width - fMargin * 9;
if( GUI.Button(rectItem, info.abbrevPath, gsButton) )
{
this.ChangeImage(info);
}
rectItem.y += rectItem.height;
}
public void GuiFunc(int winId)
{
float windowHeight = this.rect.height;
if( this.rect.height > Screen.height * 0.7f )
{
windowHeight = Screen.height * 0.7f;
}
int iFontSize = gsLabel.fontSize;
Rect rectScroll = new Rect(0, fMargin * 2, this.rect.width - fMargin, windowHeight - fMargin * 4);
Rect rectScrollView = new Rect(0, 0, this.rect.width - 7 * fMargin, guiScrollHeight);
scrollPosition = GUI.BeginScrollView(rectScroll, scrollPosition, rectScrollView, false, true);
Rect rectItem = new Rect(iFontSize * 0.5f, iFontSize * 0.5f, iFontSize * 1.5f, iFontSize * 1.5f);
if( this.currentTexture != null )
GUI.DrawTexture( rectItem, this.currentTexture );
int i = 0;
foreach(var imageFilePair in imageFiles)
{
this.fileButton(imageFilePair, ref rectItem);
i += 1;
}
GUI.EndScrollView();
float fHeight = rectItem.y + rectItem.height + fMargin;
if (fHeight > Screen.height * 0.7f) {
fHeight = Screen.height * 0.7f;
}
if (rect.height != fHeight)
{
Rect rectTmp = new Rect(rect.x, rect.y - fHeight, rect.width, fHeight);
rect = rectTmp;
}
else if (rect.x < 0f)
{
Rect rectTmp = new Rect(fRightPos, rect.y, rect.width, rect.height);
rect = rectTmp;
}
else if (rect.y < 0f)
{
Rect rectTmp = new Rect(rect.x, fUpPos, rect.width, rect.height);
rect = rectTmp;
}
guiScrollHeight = rectItem.y + rectItem.height;
{
Vector2 mousePos = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y);
bool enableGameGui = true;
bool m = Input.GetAxis("Mouse ScrollWheel") != 0;
for (int j = 0; i < 3; i++)
{
m |= Input.GetMouseButtonDown(j);
}
if (m)
{
enableGameGui = !rect.Contains(mousePos);
}
GameMain.Instance.MainCamera.SetControl(enableGameGui);
UICamera.InputEnable = enableGameGui;
}
GUI.DragWindow();
// Vector2 screenSize = new Vector2(Screen.width, Screen.height);
// if (guiScrollHeight > screenSize.y * 0.7f)
// {
// rect = new Rect(rect.x, rect.y, rect.width, screenSize.y * 0.7f);
// }
// else
// {
// rect = new Rect(rect.x, rect.y, rect.width, guiScrollHeight);
// }
if (GetAnyMouseButtonDown())
{
Vector2 v2Tmp = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y);
if (!rect.Contains(v2Tmp))
{
show = false;
}
}
}
private bool GetAnyMouseButtonDown()
{
return Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2);
}
internal class ImageInfo
{
public ImageInfo() {}
public string fullPath;
public string abbrevPath;
public Texture2D tex;
}
}
}
}