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Serious lag #63
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That is a big too vague for me to have anything I can go from. I'm gonna need with Minecraft version you're using, AbyssalCraft version, Forge version, other mods (make notes if they can have a part in this), if this persists when AbyssalCraft is removed from the instance and if this still happens when you switch difficulty to peaceful. |
MC 1.8.9 list of jar files in mod directory (a very small number are disabled currently due to issues) 1.8.9 - Thaumaturgical Knowledge-0.2.jar |
I will try enabling abyssalcraft again and see if switching to peaceful does anything to the lag. |
Seems like this has to do with the demon animals way of generating fire wherever they walk, so it is being worked on. |
*Demon Animals now have a 50% chance of not burning when spawning in the Nether *Added a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack) (fixes #63 fixes #66) *Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies) *Fixed animations for the Dreadium Samurai Armor (arms should move correctly, and armor renders correctly on Armor Stands) (fixes #68 ) *Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over) *Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionary *Automatically fetched crafting recipes will now also fetch the output quantity from the recipe *Sacthoth no longer spawns in the Dark Realm *Added a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes) *The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10) *Oblivion Deathbombs and ODB Cores now animate like TNT when primed *The death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech) (fixes #69 ) *The dialogues shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between them *Added a ritual that allows you to respawn J'zahar (can only be performed at his temple) *Depths Ghouls now have their own hurt sound *Lesser Shoggoths now have their own living/hurt/death sounds *Increased the PE requirement for a few rituals *Nerfed the various tool materials a bit (reduced efficiency and durability) *A lot of API related things have been refactored *Inventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better now *Now runs on Forge 11.15.1.1847 *Fixed any remaining issues related to tracking entities within close proximity of a block (fixes #73 ) also fixes #65 (not mentioned in the changelog, but fixed in this version)
*Demon Animals now have a 50% chance of not burning when spawning in the Nether *Added a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack) (fixes #63 fixes #66 ) *Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies) *Fixed animations for the Dreadium Samurai Armor (arms should move correctly) (fixes #68) *Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over) *Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionary *Automatically fetched crafting recipes will now also fetch the output quantity from the recipe *Sacthoth no longer spawns in the Dark Realm *Added a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes) *The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10) *The Engraver can be used again now (apparently broke in 1.9.0a) *Oblivion Deathbombs and ODB Cores now animate like TNT when primed *The death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech) (fixes #69) *The dialogues shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between them *Added a ritual that allows you to respawn J'zahar (can only be performed at his temple) *Depths Ghouls now have their own hurt sound *Lesser Shoggoths now have their own living/hurt/death sounds *Increased the PE requirement for a few rituals *Nerfed the various tool materials a bit (reduced efficiency and durability) *A lot of API related things have been refactored *Inventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better now *Fixed any remaining issues related to tracking entities within close proximity of a block (fixes #73 )
With abysalcraft installed, it gets particularly bad when entering the nether, but it was persistent and annoying even outside in the overworld. It could be from a mod interaction, but we're not quite certain.
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