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BG3 Settings for GoldenEgg
This page will help you to check which settings are needed to make layer 3 work properly in your level. There are two types of layer 3 used in the game: for backgrounds and for sprites.
This type of layer 3 is commonly used for complement the Layer 2 Background, but it can also be used to generate some miscellaneous effects (like water or mist, for example)
NOTE: The palette values listed are the ones are supposed to be used with the background, so keep in mind there may be other palette values that could work.
Setting | Value(s) |
---|---|
BG3 Tileset | 1 |
BG3 Palette | 2 |
Header Animation | 1 |
Additional Notes: Vertical BG3 scrolling rate must be Constant (settings 1, 2, 8, B and D)
Setting | Value(s) |
---|---|
BG3 Tileset | 4 |
BG3 Palette | 6 (Blue), 2E (Pink) |
Header Animation | 3, 11 |
Additional Notes: recommended Vertical and Horizontal BG3 scrolling rates below 75%
Setting | Value(s) |
---|---|
BG3 Tileset | A |
BG3 Palette | 1 (Green), 31 (Pink) |
BG Scrolling Rate | 3 |
Setting | Value(s) |
---|---|
BG3 Tileset | C |
BG3 Palette | C |
Palette Animation | 2, 13, 14 |
Additional Notes: ONLY works in Level Mode 6 (might work on F though, need testing)
Setting | Value(s) |
---|---|
BG3 Tileset | D |
BG3 Palette | 0 (Blue), 23/25 (Pink) |
Header Animation | Any with BG3:None |
BG Scrolling Rate | 0, 9 |
Setting | Value(s) |
---|---|
BG3 Tileset | F |
BG3 Palette | 9 |
Header Animation | Any with BG3:None |
BG Scrolling Rate | 10, 11 |
Setting | Value(s) |
---|---|
BG3 Tileset | 10 |
BG3 Palette | A |
Setting | Value(s) |
---|---|
BG3 Tileset | 11 |
BG3 Palette | 0 |
Additional Notes: As you can conclude, this can only be used on Hookbill's battle
Setting | Value(s) |
---|---|
BG3 Tileset | 12 |
BG3 Palette | B |
Setting | Value(s) |
---|---|
BG3 Tileset | 13 |
BG3 Palette | F (Blue), 2F (Green), 28 (Brown), 29 (Light Blue) |
Header Animation | 5 |
BG Scrolling Rate | 3 |
Additional Notes: ONLY works in Level Mode 0 and 5 (might work with 1). Tileset 1D is the same as this but with higher tides, sadly it's unusable because there aren't proper settings to get it scroll correctly.
Setting | Value(s) |
---|---|
BG3 Tileset | 14 |
BG3 Palette | 8 |
Header Animation | Any with BG3:None |
BG Scrolling Rate | 6 |
Additional Notes: The level SHOULDN'T be able to scroll vertically when you use this because weird graphical glitches happen (and they always end with Yoshi being killed on invisible lava)
Setting | Value(s) |
---|---|
BG3 Tileset | 15 |
BG3 Palette | D (Normal), 15 (Purple), 16 (Dark Green) |
Palette Animation | 5 (Optional) |
Additional Notes: If using Palette Animation 5, you should set a Cave tileset for BG1 (0 or 8) and Cave Crystals for BG2, because the palette settings are merged on the animation slot.
Setting | Value(s) |
---|---|
BG3 Tileset | 18 |
BG3 Palette | 11 (Orange), 26 (Gray), 27 (Dark) |
Palette Animation | 9 |
Header Animation | 6, D, E(*) |
Additional Notes: Works best with BG Scrolling Rate Setting 1. When used with Header Animation E clouds and torches animates faster.
Setting | Constant Snowstorm | Outgoing Snowstorm | Incoming Snowstorm |
---|---|---|---|
BG3 Tileset | 19 | 19 | 19 |
BG3 Palette | 0 | A | 14 |
Palette Animation | N/A | C | B |
Header Animation | 9 | 9 | 9 |
BG Scrolling Rate | 0 | 0 | 0, 3 |
Additional Notes: Constant and outgoing snowstorms are compatible ONLY with Level Mode F, incoming snowstorm is ONLY compatible with Level Mode 8 (might work with F though)
Setting | Value(s) |
---|---|
BG3 Tileset | 1A |
BG3 Palette | 12 |
Header Animation | A |
BG Scrolling Rate | 7 (might work with 0) |
Additional Notes: ONLY works in Level Modes 7 and B
Setting | Value(s) |
---|---|
BG3 Tileset | 1B |
BG3 Palette | 13 |
Header Animation | B |
BG Scrolling Rate | 6 |
Additional Notes: Butterfly's palette is determined by BG1's palette
Setting | Dark | Low Dark | Red Dark | Extra Dark |
---|---|---|---|---|
BG3 Tileset | 1C | 1C | 1C | 1C |
BG3 Palette | 1 | 33 | 34 | 35 |
BG Scrolling Rate | D, F, 14 | D, F, 14 | D, F, 14 | D, F, 14 |
Additional Notes: ONLY works in Level Mode E. Depending which BG1 and BG2 are you using, the intensity of the darkness could change (and yes, palettes 1 and 35 are slighty different). Use with Back Area Color 0.
Setting | Value(s) |
---|---|
BG3 Tileset | 1F |
BG3 Palette | B |
BG Scrolling Rate | 4 |
Additional Notes: As Hookbill's Fog, this isn't usable on levels, only on certain Boss Battles (Froggy, Naval Piranha, Raven first room and Tap-Tap)
Setting | Value(s) |
---|---|
BG3 Tileset | 20 |
BG3 Palette | 19 |
Header Animation | F |
BG Scrolling Rate | 1 |
Additional Notes: ONLY works in Level Mode 5. Used to complement Smiley Mountains BG2 in the original game.
Setting | Value(s) |
---|---|
BG3 Tileset | 21 |
BG3 Palette | 1A |
BG Scrolling Rate | F |
Additional Notes: Again, only usable in Froggy's battle. Level Mode D is required as long is the only part of the game where the mode itself works.
Setting | Value(s) |
---|---|
BG3 Tileset | 22 |
BG3 Palette | 1B |
BG Scrolling Rate | 1 |
Additional Notes: This is intended to be used with BG2 Waterfall
Setting | Value(s) |
---|---|
BG3 Tileset | 23 |
BG3 Palette | 1C (Sunset), 1D (Day) |
Palette Animation | D |
BG Scrolling Rate | 0, 5 |
Setting | Value(s) |
---|---|
BG3 Tileset | 24 |
BG3 Palette | 1E |
BG Scrolling Rate | 0 |
Additional Notes: Works best in Level Mode 0 (might work with B), though works in level modes 05 and 06 but it prevents BG2 to appear. It's also incompatible with level intro cutscene.
Setting | Value(s) |
---|---|
BG3 Tileset | 25 |
BG3 Palette | 1F |
Palette Animation | F |
Header Animation | Any with BG3:None |
BG Scrolling Rate | C, E |
Setting | Value(s) |
---|---|
BG3 Tileset | 26 |
BG3 Palette | B |
Header Animation | 4 |
BG Scrolling Rate | E, F |
Additional Notes: Used to represent the "pop!" effects in Bigger Boo and Marching Milde boss battles, only compatible with that.
Setting | Value(s) |
---|---|
BG3 Tileset | 27 |
BG3 Palette | 7 (Green), 24 (Autumn) |
BG Scrolling Rate | 9 |
Additional Notes: ONLY works in Level Modes 0 and B
Setting | Value(s) |
---|---|
BG3 Tileset | 28 |
BG3 Palette | B |
BG Scrolling Rate | 0 |
Additional Notes: ONLY works in Level Modes 0, 7 and B
Note: STILL WIP, these clouds tilesets acts very weird on different level modes so I'm still figuring how they actually work
Setting | Value(s) | (*) |
---|---|---|
BG3 Tileset | 29, 2B | 2E |
BG3 Palette | 21 (Pink), 22 (Blue) | 21 (Pink), 22 (Blue) |
Header Animation | Any with BG3:None | Any with BG3:None |
BG Scrolling Rate | E, F | 13 |
Additional Notes: Tileset 29 has smaller clouds, tileset 2B has bigger clouds. Tileset 2E is used for clouds being in front of Layer 2 (used in some Sky levels in the original game), this one ONLY works in Level Mode 7
Setting | Value(s) |
---|---|
BG3 Tileset | 2A |
BG3 Palette | 18 |
Header Animation | F (Optional) |
BG Scrolling Rate | 0, A |
Additional Notes: If you scroll above the moon you should use Header Animation, otherwise glitched graphics will show.
Setting | Wavy Mist | Moving Mist | Incoming Moving Orange Mist | Moving Orange Mist |
---|---|---|---|---|
BG3 Tileset | 2C | 2D | 2D | 2D |
BG3 Palette | 2B | 2B | 2C | 2D |
Palette Animation | N/A | N/A | 11, 12 | N/A |
BG Scrolling Rate | 3, 12 | 0, 6 | 0 | 0, 3, 6 |
Level Mode | 6, F | F | 8 | F |
There are sprites that uses layer 3 to show its graphics
NOTE: The palette values listed are the ones are supposed to be used with the background, so keep in mind there may be other palette values that could work.
Seetings | Value(s) | Value(s) | Value(s) | Value(s) | Value(s) | Value(s) |
---|---|---|---|---|---|---|
BG3 Palette | 0 | 3 | 4 | C | 12 | 30 |
Sprites | 10, 3D, 90, A5, D6, DB, 193 | 3F | 73 | 36, 3D, A5 | 3D | DB, 193 |
Sprite 10: Big Sewer Ghost
Sprite 36: Falling down Wall
Sprite 3D: Seesaw
Sprite 3F: Slime (not Salvo)
Sprite 73:
NOTE: Use with Spriteset 30, INCOMPATIBLE with BG2 Tilesets 5, F, 16 and 1C.
Sprite 90: Dangling Ghost
Sprite A5: Gargantua Blargg (X=1), Nep-Enut (X=0)
Sprite D6: Platform Ghost
Sprite DB: Soft Thing
Sprite 193: Long Sewer Ghost
Setting | Sprite 39 | Sprite 57 |
---|---|---|
BG3 Tileset | 5 | 5 |
BG3 Palette | 0 | 5 |
Header Animation | N/A | 0 |
Additional Notes: Sprite 39 is only compatible in Level Modes 1, 5, 6, 7 and B
Setting | Value(s) |
---|---|
BG3 Tileset | 6 |
BG3 Palette | 0 |
Setting | Value(s) |
---|---|
BG3 Tileset | 16 |
BG3 Palette | E |
Header Animation | Any with BG3:None |
Level Mode | 5(*) |
Additional Notes: Might work in Level Modes 1, 7 and B, but the original game only uses them in 5
Unused Layer 3 Palettes: 10, 20, 2A, 36, 37-3F
(TO DO: Add gifs to: Cross Section Cover , Snowstorm, Goonies, Kamek's Magic Shower, Falling Down Wall and Water Platform Ghost)