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Resolved the weapons showing ontop Statusbar
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I've confused this flag with the Fullscreen HUD, I have flipped the
switch.  Now weapons will no longer appear on the Statusbar HUD, and the
Doomguy's face will now display as well.
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SibTiger committed Jun 12, 2016
1 parent e71f88e commit 9e26aeb
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Showing 8 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion Decorate/Weapons/_Chaingun.txt
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ ACTOR TGRChaingun : Chaingun REPLACES Chaingun
// ----
// Flags, Switches, and Properties
// =================================
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "Chaingun-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_Chainsaw.txt
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Expand Up @@ -21,7 +21,7 @@ ACTOR TGRChainsaw : Chainsaw REPLACES Chainsaw

// Flags, Switches, and Properties
// =================================
-Inventory.InvBar // Do not show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
+Inventory.NeverRespawn // Do not respawn this weapon after being picked up.
+Inventory.NoScreenFlash // Do not flash the screen when picking this weapon up
+Weapon.Wimpy_Weapon // If the player picks up ammo, switch away from this weapon.
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_GrenadeLauncher.txt
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Expand Up @@ -37,7 +37,7 @@ Actor TGRGrenadeLauncher : DoomWeapon 5011
// Flags, Switches, and Properties
// =================================
Inventory.RespawnTics 175 // Change the respawn time to 5 seconds [Quake Live inspired]
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "Grenade-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_Plasmagun.txt
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Expand Up @@ -22,7 +22,7 @@ ACTOR TGRPlasmaRifle : PlasmaRifle REPLACES PlasmaRifle
// Flags, Switches, and Properties
// =================================
Inventory.RespawnTics 175 // Change the respawn time to 5 seconds [Quake Live inspired]
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "Plasma-Rifle-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_Railgun.txt
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ Actor TGRRailgun : DoomWeapon 5012
// Flags, Switches, and Properties
// =================================
Inventory.RespawnTics 175 // Change the respawn time to 5 seconds [Quake Live inspired]
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "Railgun-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_RocketLauncher.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ ACTOR TGRRocketLauncher : RocketLauncher REPLACES RocketLauncher
// Flags, Switches, and Properties
// =================================
Inventory.RespawnTics 175 // Change the respawn time to 5 seconds [Quake Live inspired]
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "Rocket-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_Shotgun.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ ACTOR TGRShotgun : Shotgun REPLACES Shotgun
// Flags, Switches, and Properties
// =================================
Inventory.RespawnTics 175 // Change the respawn time to 5 seconds [Quake Live inspired]
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "Shotgun-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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2 changes: 1 addition & 1 deletion Decorate/Weapons/_SuperShotgun.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ ACTOR TGRSuperShotgun : SuperShotgun REPLACES SuperShotgun
// Flags, Switches, and Properties
// =================================
Inventory.RespawnTics 175 // Change the respawn time to 5 seconds [Quake Live inspired]
+Inventory.InvBar // Show the weapon icon in the HUD Inventory list
-Inventory.InvBar // Do not show the weapon icon in the StatusBar HUD Inventory list
-Weapon.NoAutoFire // Allow the weapon to automatically fire (if the user still has +attack == true) when raised or selected.
Weapon.PreferredSkin "SSG-Marine" // Zandronum feature only; dependency required: MarineSkins
+NoGravity
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