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π Iβm currently pursuing my Masters in Computer Science at University at Buffalo
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π· My topics of interest(but not limited to) are
- Computer Graphics
- Neural Networks and Machine Learning
- Web and networking
- Low-level software systems and optimization.
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π¬ Ask me about Graphics, AI and GameDev
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π« You can reach me via email (siddharth.chillale[at]gmail[dot]com) or on twitter @TheLongRaven
π Latest Blog Posts
π Working Projects Lists
- β - 2D C++ game development link
- Wrote a C++ game from scratch featuring a snake who can eat food to grow longer and snacks to move faster. Used WinAPI for window creation and coloring graphics. Implemented primitives like lines, triangles and quads.
- β - Software Ray Tracer link
- wrote a ray tracer following the raytracing series of three books by Peter Shirley. Includes acceleration using bounding volume hierarchical structures of AABBs, volume rendering, direct and indirect light illumination using BRDF model, Texture and image mapping. A Z-Buffer is used to determine the order of drawing overlapping triangles.
- β - DirectX Deferred Rendering link
- Developed a 3D renderer using DirectX for deferred rendering. Features dynamic Phong shading with specular highlights, mesh loading, texture mapping with mipmaps, frustum culling.
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- - Realtime DirectX Raytracing (limited by hardware)
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- - Neural Rendering
π What I'm reading currently
- Game Engine Architecture - Jason Gregory
- Physically Based Rendering - Matt Pharr, Greg Humphreys