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@@ -5,3 +5,5 @@ exports | |
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logs | ||
*.log | ||
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plugins |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{F9EC50BC-78D7-4D20-B0FB-E26BBD70BB19}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>ActionExamples</RootNamespace> | ||
<AssemblyName>ActionExamples</AssemblyName> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x64</PlatformTarget> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x64</PlatformTarget> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="PresentationFramework" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Windows" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="WindowsBase" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="ExportChildClasses.cs" /> | ||
<Compile Include="ExportClassNames.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\App\App.csproj"> | ||
<Project>{880c53c6-cdd1-4d17-ad14-b6ece784d9a9}</Project> | ||
<Name>App</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\CoreLib\CoreLib.csproj"> | ||
<Project>{0dede00f-7e56-49f3-8a28-ddbb1f83a8b8}</Project> | ||
<Name>CoreLib</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\FileHandler\FileHandler.vcxproj"> | ||
<Project>{d9c82451-5129-4f70-9d78-f292d3f2b9ab}</Project> | ||
<Name>FileHandler</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\PakHandler\PakHandler.vcxproj"> | ||
<Project>{80df7a33-aaf6-4967-a7fd-35cc1f01a2c4}</Project> | ||
<Name>PakHandler</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\SavegameHandler\SavegameHandler.vcxproj"> | ||
<Project>{096f67ea-d61b-4950-8b21-65dda14ee113}</Project> | ||
<Name>SavegameHandler</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>copy /Y $(TargetDir)$(TargetName).dll $(SolutionDir)App\plugins | ||
copy /Y $(TargetDir)$(TargetName).pdb $(SolutionDir)App\plugins</PostBuildEvent> | ||
</PropertyGroup> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
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using CoreLib; | ||
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using FileHandler; | ||
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using P = Savegame.Properties; | ||
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using SatisfactorySavegameTool.Actions; | ||
using A = SatisfactorySavegameTool.Actions.Attributes; | ||
using SatisfactorySavegameTool.Supplements; | ||
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namespace ActionExamples | ||
{ | ||
// This example action shows how to run a method on a save to gather some information. | ||
// After completion, the report is being stored to file using a path from the tool's settings. | ||
// | ||
[A.Name("Export child classes"), A.Description("Export all classes found within .Children")] | ||
public class ExportChildClasses : IAction | ||
{ | ||
public ExportChildClasses(Savegame.Savegame savegame) | ||
{ | ||
_savegame = savegame; | ||
_runner = new HierarchyRunner(savegame, false); | ||
_classes = new Dictionary<string, List<string>>(); | ||
} | ||
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public void Run() | ||
{ | ||
Helper.WaitAsync(RunAsync); | ||
} | ||
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public async Task RunAsync() | ||
{ | ||
await Task.Run(() => { | ||
Log.Info("Exporting ..."); | ||
DateTime start_time = DateTime.Now; | ||
_runner.Run("Exporting ...", _Process); | ||
_WriteFile(); | ||
DateTime end_time = DateTime.Now; | ||
TimeSpan ofs = end_time - start_time; | ||
Log.Info("Export took {0}", ofs); | ||
}); | ||
} | ||
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private void _Process(P.Property prop) | ||
{ | ||
//-> [Actor] Persistent_Level:PersistentLevel.Char_Player_C_0 | ||
// .ClassName = str:'/Game/FactoryGame/Character/Player/Char_Player.Char_Player_C' | ||
// .PathName = str:'Persistent_Level:PersistentLevel.Char_Player_C_0' | ||
// .EntityObj = | ||
// -> [NamedEntity] | ||
// .Children = | ||
// / List with 5 elements: | ||
// |-> [Name] | ||
// | .LevelName = str:'Persistent_Level' | ||
// | .PathName = str:'Persistent_Level:PersistentLevel.Char_Player_C_0.TrashSlot' | ||
// | ... | ||
// |-> [Name] | ||
// | .LevelName = str:'Persistent_Level' | ||
// | .PathName = str:'Persistent_Level:PersistentLevel.Char_Player_C_0.inventory' | ||
// \ end of list | ||
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P.Actor actor = prop as P.Actor; | ||
if (actor == null) | ||
return; | ||
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if (str.IsNullOrEmpty(actor.ClassName)) | ||
return; | ||
string actor_class = actor.ClassName.ToString(); | ||
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P.NamedEntity entity = actor.EntityObj as P.NamedEntity; | ||
if (entity == null) | ||
return; | ||
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var childs = entity.GetChilds(); | ||
if (!childs.ContainsKey("Children")) | ||
return; | ||
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P.Properties props = childs["Children"] as P.Properties; | ||
if (props == null || props.Count == 0) | ||
return; | ||
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List<P.NamedEntity.Name> names = props.ListOf<P.NamedEntity.Name>(); | ||
foreach (P.NamedEntity.Name name in names) | ||
{ | ||
string pathname = ""; | ||
if (!str.IsNullOrEmpty(name.PathName)) | ||
pathname = name.PathName.LastName(); | ||
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List<string> classes; | ||
if (!_classes.ContainsKey(pathname)) | ||
{ | ||
classes = new List<string>(); | ||
_classes.Add(pathname, classes); | ||
} | ||
else | ||
{ | ||
classes = _classes[pathname]; | ||
} | ||
if (!classes.Contains(actor_class)) | ||
classes.Add(actor_class); | ||
} | ||
} | ||
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private void _WriteFile() | ||
{ | ||
string filename = Path.Combine(SatisfactorySavegameTool.Settings.EXPORTPATH, Path.GetFileName(_savegame.Filename) + "-childs.export"); | ||
using (StreamWriter w = File.CreateText(filename)) | ||
{ | ||
w.WriteLine("All classes found within .Children:"); | ||
w.WriteLine("==================================="); | ||
w.WriteLine(""); | ||
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List<string> keys = _classes.Keys(); | ||
keys.Sort(); | ||
foreach (string key in keys) | ||
{ | ||
w.WriteLine("." + key); | ||
List<string> classes = _classes[key]; | ||
classes.Sort(); | ||
classes.ForEach(c => w.WriteLine(" - " + c)); | ||
w.WriteLine(""); | ||
} | ||
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w.Flush(); | ||
w.Close(); | ||
} | ||
} | ||
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private Savegame.Savegame _savegame; | ||
private HierarchyRunner _runner; | ||
private Dictionary<string, List<string>> _classes; | ||
} | ||
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} |
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