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feat(locale): add ik rig editor localizations
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pfm_add_ball_socket_constraint = "Kugelgelenkbeschränkung hinzufügen" | ||
pfm_add_bone = "Knochen hinzufügen" | ||
pfm_add_drag_control = "Ziehsteuerung hinzufügen" | ||
pfm_add_fixed_constraint = "Feste Beschränkung hinzufügen" | ||
pfm_add_hinge_constraint = "Scharnierbeschränkung hinzufügen" | ||
pfm_add_state_control = "Zustandssteuerung hinzufügen" | ||
pfm_ball_socket_constraint = "Kugelgelenkbeschränkung" | ||
pfm_fixed_constraint = "Feste Beschränkung" | ||
pfm_hinge_constraint = "Scharnierbeschränkung" | ||
pfm_ik_axis = "Achse" | ||
pfm_ik_rot_pitch_max = "Max. Pitch" | ||
pfm_ik_rot_pitch_min = "Min. Pitch" | ||
pfm_ik_rot_roll_max = "Max. Roll" | ||
pfm_ik_rot_roll_min = "Min. Roll" | ||
pfm_ik_rot_yaw_max = "Max. Gier" | ||
pfm_ik_rot_yaw_min = "Min. Gier" | ||
pfm_ik_twist_axis = "Twist-Achse" | ||
pfm_ik_rig_file = "IK-Rig-Datei" | ||
pfm_ik_rig_reference_model = "Referenzmodell" | ||
pfm_lock_bone = "Knochen sperren" | ||
pfm_remove_bone = "Knochen entfernen" | ||
pfm_remove_control = "Steuerung entfernen" | ||
pfm_unlock_bone = "Knochen entsperren" |
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pfm_add_ball_socket_constraint = "Add Ballsocket Constraint" | ||
pfm_add_bone = "Add Bone" | ||
pfm_add_drag_control = "Add Drag Control" | ||
pfm_add_fixed_constraint = "Add Fixed Constraint" | ||
pfm_add_hinge_constraint = "Add Hinge Constraint" | ||
pfm_add_state_control = "Add State Control" | ||
pfm_ball_socket_constraint = "Ballsocket Constraint" | ||
pfm_fixed_constraint = "Fixed Constraint" | ||
pfm_hinge_constraint = "Hinge Constraint" | ||
pfm_ik_axis = "Axis" | ||
pfm_ik_rot_pitch_max = "Max Pitch" | ||
pfm_ik_rot_pitch_min = "Min Pitch" | ||
pfm_ik_rot_roll_max = "Roll Pitch" | ||
pfm_ik_rot_roll_min = "Roll Pitch" | ||
pfm_ik_rot_yaw_max = "Yaw Pitch" | ||
pfm_ik_rot_yaw_min = "Yaw Pitch" | ||
pfm_ik_twist_axis = "Twist Axis" | ||
pfm_ik_rig_file = "Ik Rig File" | ||
pfm_ik_rig_reference_model = "Reference Model" | ||
pfm_lock_bone = "Lock Bone" | ||
pfm_remove_bone = "Remove Bone" | ||
pfm_remove_control = "Remove Control" | ||
pfm_unlock_bone = "Unlock Bone" |
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pfm_add_ball_socket_constraint = "ボールソケット制約を追加" | ||
pfm_add_bone = "ボーンを追加" | ||
pfm_add_drag_control = "ドラッグコントロールを追加" | ||
pfm_add_fixed_constraint = "固定制約を追加" | ||
pfm_add_hinge_constraint = "ヒンジ制約を追加" | ||
pfm_add_state_control = "ステートコントロールを追加" | ||
pfm_ball_socket_constraint = "ボールソケット制約" | ||
pfm_fixed_constraint = "固定制約" | ||
pfm_hinge_constraint = "ヒンジ制約" | ||
pfm_ik_axis = "軸" | ||
pfm_ik_rot_pitch_max = "最大ピッチ" | ||
pfm_ik_rot_pitch_min = "最小ピッチ" | ||
pfm_ik_rot_roll_max = "ロールピッチ最大" | ||
pfm_ik_rot_roll_min = "ロールピッチ最小" | ||
pfm_ik_rot_yaw_max = "ヨーピッチ最大" | ||
pfm_ik_rot_yaw_min = "ヨーピッチ最小" | ||
pfm_ik_twist_axis = "ツイスト軸" | ||
pfm_ik_rig_file = "IKリグファイル" | ||
pfm_ik_rig_reference_model = "リファレンスモデル" | ||
pfm_lock_bone = "ボーンをロック" | ||
pfm_remove_bone = "ボーンを削除" | ||
pfm_remove_control = "コントロールを削除" | ||
pfm_unlock_bone = "ボーンのロックを解除" |
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