This project might be migrated into a full game project
Currently just developing a base for future games
Goals:
- Collision Detection
- Collision Resolution
- Still needs fixing up but is functional
- State Machine
- Handles changes in the Agents logic
- Uses interfaces to cleanly and dynamical to switch between states
- Currently planned states
- Idle
- Walk
- Run
- Jump
- Has slight control in the air
- Fall
- Has no control in the air
- Roll
- Souls-Like style
- Lock On
- Wind Waker/Souls-Like targeting
- Strafing around the target
- Combat
- Different weapons, spells and abilities
- Camera Collision
- To avoid clipping inside models