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Game Prototyping

Custom Collision based 3D Controller

This project might be migrated into a full game project

Currently just developing a base for future games

Goals:

  • Collision Detection
  • Collision Resolution
    • Still needs fixing up but is functional
  • State Machine
    • Handles changes in the Agents logic
    • Uses interfaces to cleanly and dynamical to switch between states
    • Currently planned states
      • Idle
      • Walk
      • Run
      • Jump
        • Has slight control in the air
      • Fall
        • Has no control in the air
      • Roll
        • Souls-Like style
      • Lock On
        • Wind Waker/Souls-Like targeting
        • Strafing around the target
      • Combat
        • Different weapons, spells and abilities
  • Camera Collision
    • To avoid clipping inside models

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