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Sounds are global #12

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leftbones opened this issue Oct 9, 2023 · 3 comments
Closed

Sounds are global #12

leftbones opened this issue Oct 9, 2023 · 3 comments

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@leftbones
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For some reason on my server running 1.19.2, if one person is being stalked by the Cave Dweller, everyone on the server can hear the noises as if he is right next to you. Makes it too annoying to be usable.

@SiverDX
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SiverDX commented Oct 13, 2023

Are you referring to the chase sound?

Or the ambient noises? Those are currently played to all potential targets (which is intended)
Potential target meaning they fit the criteria for the cave dweller to spawn at

@leftbones
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leftbones commented Oct 13, 2023 via email

@SiverDX
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SiverDX commented Oct 13, 2023

Are you using the latest version?

You must have changed some configs then

  1. The noise doesn't happen that often by default
  2. It is possible to modify where the cave dweller can spawn (surface, biomes, etc.)

I cannot reproduce this issue (on a server) with the default configs

SiverDX added a commit that referenced this issue Oct 14, 2023
- Fixed issue where the noise was played on non-successful spawn attempts
- Fixed issue where ambient noise was played to non-relevant players
- added config to play ambient noise only to current target (default: false)
- Close #12
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