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Using Fonts to generate 3d-meshes #381

Answered by tocsoft
pixtur asked this question in Q&A
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You need to implement a custom IGlyphRenderer which will end up describing the final shaped and layed out vectors (with all the kerning/hinting/rich text handling completed).

I would suggest you take a look at the PathGlyphBuilder in ImageSharp.Drawing with an example of it being called in the TextBuilder class.

The PathGlyphBuilder handles converting the output of this library and converts it into more simple set of vectors.

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