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Potential fix for SBA outline incompatibility #18

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Phoube
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@Phoube Phoube commented Apr 30, 2021

This is untested, but might give a general idea of what I was thinking...
Player nametags aren't rendered when entity outlines are rendered, and that's because (unlike RenderPlayerEvent.Pre) the RenderLivingEvent.Specials event is not fired when rendering outlines.

I'm not sure if there are gl translate or scaling issues with this modification since I wasn't able to setup my IDE with gradle (I don't have nexus credentials?).

This is untested, but might give a general idea of what I was thinking...
Player nametags aren't rendered when entity outlines are rendered, and that's because (unlike `RenderPlayerEvent.Pre`) the `RenderLivingEvent.Specials` event is not fired when rendering outlines.

I'm not sure if there are gl translate or scaling issues with this modification since I wasn't able to setup my IDE with gradle.
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Phoube commented Apr 30, 2021

See Issue #19. Hopefully this fixes it? Sorry I wasn't able to compile and test.

Phoube and others added 2 commits April 29, 2021 22:00
Note from DJ: "since levelhead is 1.8/1.12, I also updated the 1.12 part"

Signed-off-by: Phoube <11449309+Phoube@users.noreply.github.com>
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ghost commented May 25, 2021

done in 401ad1a since there needed to be changes anyway

@ghost ghost closed this May 25, 2021
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2 participants