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Make targetless cooldown based abilities interact with order looping too
They retain the same context menu split as for targeted abilties. Order from the context menu to add as loopable order. Order from the quickbar to trigger immediately as an immediate and non repeating cast. Unfortunately doesn't work with emergency supplies since the ship would seems to clear its orders and attack instead, but does work very nicely with card purchasing abilities, such as on Commerce Stations or level 5 allondium worlds.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
Ability: Cloak | ||
Name: #ABL_CLOAK | ||
Description: #ABL_CLOAK_DESC | ||
Icon: PlateArmor * #5188e6a0 | ||
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Cooldown: 5 | ||
Disable Looping: True | ||
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ShowShipSizeValue(RESOURCE_ENERGY, 0.5, 0.005, ResourceIcon::2, #PER_SECOND, #42b4bd) | ||
RequireEnergyMaintenance(0.5, 0.005) | ||
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IsStatusToggle(Cloaked) |
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Original file line number | Diff line number | Diff line change |
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@@ -5,6 +5,7 @@ Ability: MultiTractor | |
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Range: 100 | ||
Cooldown: 15 | ||
Disable Looping: True | ||
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IsStatusToggle(GravityWell) | ||
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