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Create COM_5ePack_GoS - Magic_Items.user
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Added Magic Items
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LordMorin committed Jun 3, 2019
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82 changes: 82 additions & 0 deletions COM_5ePack_GoS - Magic_Items.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="io5CGoSCoPC" name="Charm of Plant Command" description="A fist-sized charm made from a bundle of dried plant stems wrapped in silver thread and hung on a leather thong, it is typically worn around the neck or attached to a belt.\n\nThis charm has 3 charges. While bearing the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. \n\nThe charm regains all expended charges at dawn each day." compset="Wondrous">
<fieldval field="trkMax" value="3"/>
<usesource source="p5eGoSP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="ItemRarity" tag="Rare"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Usage" tag="Charges"/>
<bootstrap thing="spSpeaPlan">
<autotag group="Helper" tag="ItemSpell"/>
<autotag group="ChargeUse" tag="1"/>
</bootstrap>
</thing>
<thing id="io5CGoSCLucks" name="Cursed Luckstone" description="A flat, gray-and-black river stone, inscribed with an unknown arcane symbol, that feels cool to the touch. While carrying the stone, you can gain advantage on one ability check of your choice. The stone can’t be used this way again until the next dawn.\n\n{i}{b}Curse.{/b} This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone’s magic, your next two ability checks are made with disadvantage. {/i}" compset="Wondrous">
<fieldval field="trkMax" value="1"/>
<usesource source="p5eGoSP"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="ItemRarity" tag="Uncommon"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="Usage" tag="Day"/>
<tag group="Helper" tag="EquipMag"/>
</thing>
<thing id="io5CGoSHoUA" name="Helm of Underwater Action" description="While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet." compset="Wondrous">
<usesource source="p5eGoSP"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="EquipMag" name="Magic Armor" abbrev="Magic Armor"/>
<tag group="Helper" tag="EquipAvail"/>
<bootstrap thing="xSwim">
<containerreq phase="First" priority="500"><![CDATA[
fieldval:gIsEquip <> 0 & fieldval:gIsAttuned <> 0]]>
<after name="Calc gIsEquip"/>
</containerreq>
<autotag group="Helper" tag="SourceEqp"/>
<autotag group="Value" tag="30"/>
</bootstrap>
<bootstrap thing="raDarkVis">
<containerreq phase="First" priority="500"><![CDATA[
fieldval:gIsEquip <> 0 & fieldval:gIsAttuned <> 0]]>
<after name="Calc gIsEquip"/>
</containerreq>
<autotag group="Value" tag="60"/>
<autotag group="Helper" tag="SourceEqp"/>
<assignval field="abValue2" value="0" behavior="maximum"/>
</bootstrap>
</thing>
<thing id="io5CGoSPoR" name="Pipe of Remembrance" description="A long, delicate wooden pipe with a bowl made from smooth river stone. \n\nWhen lit, smoke exhaled from it does not dissipate. Iinstead it lingering around the bearer. 10 minutes later, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. \n\nThe pipe can’t be used this way again until the next dawn." compset="Wondrous">
<fieldval field="trkMax" value="1"/>
<usesource source="p5eGoSP"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="ItemRarity" tag="Common"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="Usage" tag="Day"/>
<tag group="User" tag="Tracker"/>
</thing>
<thing id="io5CGoSPressCap" name="Pressure Capsule" description="This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. \n\nA creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.\n\n{i}see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide{/i}" compset="Wondrous" stacking="merge">
<tag group="Helper" tag="ShowSpec"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="UsesQty"/>
<tag group="ItemRarity" tag="Common"/>
</thing>
<thing id="io5CGoSSWS" name="Sekolahian Worshiping Statuette" description="A skillfully carved sandstone statuette, this 1-foot-tall item depicts a shark twisting through the water with its mouth open. \n\nIf any Tiny sea-dwelling creature comes within 1 inch of the statuette’s mouth, the shark flashes to life and deals 1 piercing damage to it. \n\nThe shark can deal damage in this way no more than once per hour." compset="Wondrous">
<fieldval field="trkMax" value="1"/>
<usesource source="p5eGoSP"/>
<tag group="ItemRarity" tag="Common"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Hour"/>
<tag group="User" tag="Tracker"/>
<tag group="GearType" tag="gtWondrous"/>
</thing>
</document>

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