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- Changed: GameLiving.Attackers is an List<GameObject> instead of Arr…
…ayList (caution: many scripts depend of this property, if you need to access to this list, don't forget to lock it before with "lock(living.Attackers)") - Changed: NPC uses their intelligence for acuity in SpellHandler - Bugfix: NPC with a emblem (ID > 65535) was not correctly displayed
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Dre77
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Dre77
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Aug 1, 2011
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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