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Conduit/Facade visual problems with EnderIO-1.7.10-2.3.0.415_beta #2862
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I am seeing the same problem in my modpack, no Fastcraft. |
dupe #2812 (but thx for the screenshots, they look helpful) |
No problem, hope it helps. If any more information might help feel free to ask. |
A couple of people - including me - playing an ftb pack (infitech) are experiencing this problem. I'm on SSP but also reported on SMP. |
I still cannot reproduce this myself. Any concrete reproduction method would be very nice. |
@DeathOfTime could it be a problem with Fastcraft? |
@DeathOfTime Chunks are the boundaries of the render update, so it makes sense it would happen along chunk lines. My guess is some other mods are screwing with the render pass variable in a way I'm not expecting. I just need to know which one(s). |
it must be more than one mod, i noticed this behaviour almost every time near a smeltery, near mariculture objects and sometimes near immersive engineering machinery also, havin a smeltery in range, makes my golden chests (iron chest mod) sometimes glowing ... could this be related? this makes me notice, i ALWAYS had iron chests around! |
Sounds interesting! I noticed the bug in a similar environment near my Ender-quarry setup with EIO + JABBA + Iron Chests. I'll see if I can reproduce. |
JABBA Barrels also did start suffering from Z-Fighting at some point when i had iron chests around and/or a smeltery |
I never have iron chests around. Though I do use jabba barrels and thermal expansion strongboxs all over the place. Tried using a mod set of just nei, enderio, their core mods, Fastcraft, and Fast Leaf Decay. None of those in combo seemed to do it. Tried putting lava nearby, in case that might be related. Still nothing. I can't really think of what mod, or mod combo might be doing this. Putting it all in a building that didn't allow sunlight in didn't cause any issue either. Tried completely disabling fastcraft in Infinity. Wasn't actually able to check the conduits though. My FPS the entire time never got above 5. Found it impossible to do anything in that modpack. |
OK, I was able to reproduce a conduit rendering issue with a reduced list of mods. But this seems to be different to what @DeathOfTime reported as it happens across multiple chunks and not just parts of the conduit. My problem is clearly related to Optifine, so not a lot that can be done about it, unfortunately. This happens with just:
How to fix it:
@mindforger Do you happen to have Optifine installed? It's usually the cause of heavy z-fighting and can be fixed by setting Performance... → Fast Render to OFF. |
nope, only (coremod) that is in, is fastcraft, i may remove this for a bit and see what my conduits are saying :) by the way, i am also not using any texturepacks nor any sort of decresed settings excepting reduced bitmap level i also have jouneymap ... i might remove that also |
@wlhlm Optifine was never a question, it is not supported and I have no doubt that threaded chunk rendering would break conduits. @mindforger sounds like Tcon and IronChests might be good contenders to start with? |
Not sure if this is a helpful comment or not, but the pack I'm playing on doesn't have TCon, but does have IronChests. |
using the latest version EnderIO-1.7.10-2.3.0.417_beta.jar and the item conduits are still appearing and disappearing across chunk boundaries. i am using ftb infinity 1.11.2 with journeymap disabled and using mapwriter 2 instead. i just place the item conduits in the world without being connected to anything and they appear and disappear cross-chunk. i have tried with fastcraft disabled and enabled but no change. no resourcepacks or texturepacks used and also no optifine. |
I'm closing this one because it's a dupe of #2812. See there. |
FTB Infinity just updated to EnderIO-1.7.10-2.3.0.415_beta.jar and I now am having issues with conduits and facades rendering properly. Conduits on their own will disappear from time to time depending on the angle of view and facades are almost completely broken - switching to and from a Yeta Wrench will usually cause them to be stuck transparent but not necessarily rendering the conduits inside. Moving from the area and returning or cycling through items repeatedly can sometimes fix the facades being stuck transparent:
See conduits inside facades from this angle...
...but, turn a bit and this happens.
Cycling off of the Yeta Wrench in my hotbar and now it looks like this... those dark holes are actually facades over conduits like in the above images.
Additionally, there are some anomalies with the arrows on item conduits and the like depending on the angle of viewing and whether I have the wrench out:
Wrench in hand...
...no wrench in hand
FTB Infinity does include Fastcraft but I have the exact same issue with it active or removed from the active mods.
(PS: The new textures look great, just can't wait for issues like this to be worked out, great job guys!)
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