Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Conduit/Facade visual problems with EnderIO-1.7.10-2.3.0.415_beta #2862

Closed
CubicMelon opened this issue Sep 29, 2015 · 18 comments
Closed

Conduit/Facade visual problems with EnderIO-1.7.10-2.3.0.415_beta #2862

CubicMelon opened this issue Sep 29, 2015 · 18 comments
Labels
Duplicate Ever wondered what that "search" field does?

Comments

@CubicMelon
Copy link

FTB Infinity just updated to EnderIO-1.7.10-2.3.0.415_beta.jar and I now am having issues with conduits and facades rendering properly. Conduits on their own will disappear from time to time depending on the angle of view and facades are almost completely broken - switching to and from a Yeta Wrench will usually cause them to be stuck transparent but not necessarily rendering the conduits inside. Moving from the area and returning or cycling through items repeatedly can sometimes fix the facades being stuck transparent:

image See conduits inside facades from this angle...

image ...but, turn a bit and this happens.

image Cycling off of the Yeta Wrench in my hotbar and now it looks like this... those dark holes are actually facades over conduits like in the above images.

Additionally, there are some anomalies with the arrows on item conduits and the like depending on the angle of viewing and whether I have the wrench out:

image Wrench in hand...

image ...no wrench in hand

FTB Infinity does include Fastcraft but I have the exact same issue with it active or removed from the active mods.

(PS: The new textures look great, just can't wait for issues like this to be worked out, great job guys!)

@cloakable
Copy link

I am seeing the same problem in my modpack, no Fastcraft.

@HenryLoenwind
Copy link
Member

dupe #2812

(but thx for the screenshots, they look helpful)

@CubicMelon
Copy link
Author

No problem, hope it helps. If any more information might help feel free to ask.

@SolManX
Copy link

SolManX commented Oct 12, 2015

A couple of people - including me - playing an ftb pack (infitech) are experiencing this problem. I'm on SSP but also reported on SMP.
EnderCore -> 0.1.0.24
EnderIO -> 2.3.0.415

@tterrag1098
Copy link
Member

I still cannot reproduce this myself. Any concrete reproduction method would be very nice.

@DeathOfTime
Copy link

I am playing on the Infinity modpack v 1.11.2 using EnderIO-1.7.10-2.3.0.415_beta.jar. I found a thread referencing a similar bug on FTB's forums. It stated to come here with any reports. Also in it it was stated that the issue seemed to be with chunk borders. The conduits on the other side of chunk borders disappear and reappear at random. I was able to capture a image of the conduit while it was invisible. Should be noted I am playing MP. The server is on the same PC as the client.

2015-10-21_06 20 08

Seems all that is needed is crossing the chunk borders over and over.
2015-10-21_06 43 42
2015-10-21_06 44 03

Edit:
I tried this with just NEI, Ender IO, and their core mods installed and could not reproduce. It could be a mod interaction or I am missing a critical variable.

@wlhlm
Copy link
Contributor

wlhlm commented Oct 21, 2015

@DeathOfTime could it be a problem with Fastcraft?

@tterrag1098
Copy link
Member

@DeathOfTime Chunks are the boundaries of the render update, so it makes sense it would happen along chunk lines. My guess is some other mods are screwing with the render pass variable in a way I'm not expecting. I just need to know which one(s).

@mindforger
Copy link

it must be more than one mod, i noticed this behaviour almost every time near a smeltery, near mariculture objects and sometimes near immersive engineering machinery

also, havin a smeltery in range, makes my golden chests (iron chest mod) sometimes glowing ... could this be related?

this makes me notice, i ALWAYS had iron chests around!

@wlhlm
Copy link
Contributor

wlhlm commented Oct 22, 2015

this makes me notice, i ALWAYS had iron chests around!

Sounds interesting! I noticed the bug in a similar environment near my Ender-quarry setup with EIO + JABBA + Iron Chests. I'll see if I can reproduce.

@mindforger
Copy link

JABBA Barrels also did start suffering from Z-Fighting at some point when i had iron chests around and/or a smeltery

@DeathOfTime
Copy link

this makes me notice, i ALWAYS had iron chests around!

I never have iron chests around. Though I do use jabba barrels and thermal expansion strongboxs all over the place.

Tried using a mod set of just nei, enderio, their core mods, Fastcraft, and Fast Leaf Decay. None of those in combo seemed to do it. Tried putting lava nearby, in case that might be related. Still nothing. I can't really think of what mod, or mod combo might be doing this. Putting it all in a building that didn't allow sunlight in didn't cause any issue either.

Tried completely disabling fastcraft in Infinity. Wasn't actually able to check the conduits though. My FPS the entire time never got above 5. Found it impossible to do anything in that modpack.

@wlhlm
Copy link
Contributor

wlhlm commented Oct 22, 2015

OK, I was able to reproduce a conduit rendering issue with a reduced list of mods. But this seems to be different to what @DeathOfTime reported as it happens across multiple chunks and not just parts of the conduit.

My problem is clearly related to Optifine, so not a lot that can be done about it, unfortunately. This happens with just:

  • Minecraft 1.7.10
  • Forge 10.13.4.1448
  • EnderCore 0.1.0.26_beta
  • EnderIO 2.3.0.417_beta
  • OptiFine 1.7.10 HD U C1

 

  • Optifine setting: Main Menu → Options → Video Settings... → Chunk Loading: Multi-Core

How it looks:
2015-10-22_11 01 20

2015-10-22_11 01 31
(it can usually be fixed by scrolling your hotbar)

How to fix it:

  • Setting Chunk Loading to "Default"
    • (BTW, this is a good option to set for everyone using FTB Infinity with Optifine, as the upcoming version 1.12.1 includes Chisel which has heavy rendering issues in combination with the Multi-Core Chunk Loading option)
  • Uninstalling Optifine

@mindforger Do you happen to have Optifine installed? It's usually the cause of heavy z-fighting and can be fixed by setting Performance... → Fast Render to OFF.

@mindforger
Copy link

nope, only (coremod) that is in, is fastcraft, i may remove this for a bit and see what my conduits are saying :)
the issues happen only after a bit of time when something is messing with the rendering, but i did never investigate this

by the way, i am also not using any texturepacks nor any sort of decresed settings excepting reduced bitmap level

i also have jouneymap ... i might remove that also

@tterrag1098
Copy link
Member

@wlhlm Optifine was never a question, it is not supported and I have no doubt that threaded chunk rendering would break conduits.

@mindforger sounds like Tcon and IronChests might be good contenders to start with?

@SolManX
Copy link

SolManX commented Oct 22, 2015

@tterrag1098

Not sure if this is a helpful comment or not, but the pack I'm playing on doesn't have TCon, but does have IronChests.

@blarghhh
Copy link

using the latest version EnderIO-1.7.10-2.3.0.417_beta.jar and the item conduits are still appearing and disappearing across chunk boundaries. i am using ftb infinity 1.11.2 with journeymap disabled and using mapwriter 2 instead. i just place the item conduits in the world without being connected to anything and they appear and disappear cross-chunk. i have tried with fastcraft disabled and enabled but no change. no resourcepacks or texturepacks used and also no optifine.

@HenryLoenwind HenryLoenwind added the Duplicate Ever wondered what that "search" field does? label Oct 29, 2015
@HenryLoenwind
Copy link
Member

I'm closing this one because it's a dupe of #2812. See there.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Duplicate Ever wondered what that "search" field does?
Projects
None yet
Development

No branches or pull requests

9 participants