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The empty variant of the lava clay bucket is now a clay bucket with s…
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…tacksize 0. This means you get a clay bucket stack with size 0 back if it gets emptied, which is usually removed directly by MC. Fixes the interaction with tanks not destroying lava buckets. This does NOT fix the issue for molten metals, however that is a lesser issue. #117
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bonii-xx committed May 10, 2015
1 parent a66a234 commit c38dd1c
Showing 1 changed file with 1 addition and 1 deletion.
Expand Up @@ -63,7 +63,7 @@ public void preInit(FMLPreInitializationEvent event)
// register the buckets with the fluid container registry
ItemStack emptyClayBucket = new ItemStack(clayBucketFired);
FluidContainerRegistry.registerFluidContainer(FluidRegistry.WATER, new ItemStack(clayBucketWater), emptyClayBucket);
FluidContainerRegistry.registerFluidContainer(FluidRegistry.LAVA, new ItemStack(clayBucketLava), emptyClayBucket);
FluidContainerRegistry.registerFluidContainer(FluidRegistry.LAVA, new ItemStack(clayBucketLava), new ItemStack(clayBucketFired, 0));


// only integrate tcon metals if they actually exist
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