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+ 0.9 hit 0.1 block 0.0 parry + 50 health 40 instability + looped zombie idles, walk anims + uses root motion for zombie walk + simpler beehave tree + attack straight away after chasing + SkipWait beehave node to skip over a wait block + put wait beehave nodes/scenes in folder ! health not entire barmax when not 100 ! previously freed error when dying and respawning. set enable false before freeing? ! enable/disable root motion when needed. for example, when attacking, dont use. ! need to reword attack components to make it more modular ! need more modular way to modify trim/speed values in anim tree
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animations/zombie_animations_1/zombie_animations_1.blend.import
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[gd_scene load_steps=2 format=3 uid="uid://t8wg0g461fli"] | ||
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[ext_resource type="Script" path="res://scripts/beehave/reset_wait.gd" id="1_2yujl"] | ||
[ext_resource type="Script" path="res://scripts/beehave/wait/reset_wait.gd" id="1_2yujl"] | ||
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[node name="ResetWait" type="Node"] | ||
script = ExtResource("1_2yujl") |
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
[gd_scene load_steps=2 format=3 uid="uid://bdnrgdpa3fa5c"] | ||
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[ext_resource type="Script" path="res://scripts/beehave/wait.gd" id="1_1icoq"] | ||
[ext_resource type="Script" path="res://scripts/beehave/wait/wait.gd" id="1_1icoq"] | ||
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[node name="Wait" type="Node"] | ||
script = ExtResource("1_1icoq") |
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