Skip to content

A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.

License

Notifications You must be signed in to change notification settings

Snaiel/Godot4ThirdPersonCombatPrototype

Repository files navigation

Godot4ThirdPersonCombatPrototype

A base project for third person combat. Contains a simple setup for player movement and camera controls with lock on.

Downloading the Project

Using Godot 4.1.3

You must have Blender installed and have Blender imports (https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_scenes.html#importing-blend-files-directly-within-godot) configured in your Godot editor. If not, you will get an error saying Error while loading file 'Main.tcsn'. Please have a look at #3.

Acknowledgements

  • Sekiro: Shadows Die Twice for being the game with the best combat mechanics

General Development

Models and Animation

AI Behaviour

State Machines

Audio

Custom Resources

Attribution

Giving credit is not necessary but much appreciated!

About

A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.

Topics

Resources

License

Stars

Watchers

Forks