0.2.0.preview.mp4
Devlog
The corresponding devlog provides an in-depth showcase of the work done in this release. Please show support by watching the devlog, giving it a like, commenting on the video, and subscribing to the channel. Thank you 😄
Release Notes
- Enemy attacks, blocks, parries
- Enemy health bar and instability meter
- Enemy notice states and notice triangles
- Enemy investigating suspicious points
- Enemy aggro behaviour
- Dizzy finishers from max instability
- Backstabbing
- Parry and block particles
- Sound effects and background music
- Health charges
- Checkpoints recovering attributes
- Checkpoints respawning enemies
- Player death
- Falling into the void
- Level design replicating Sekiro's tutorial and initial part of Ashina Outskirts
- Refactored camera controller to use a state machine
- Refactored player to use a state machine
- Controlling head rotation
Full Changelog: v0.1.1...v0.2.0
Play the Demo!
A demo level has been created to test how the combat mechanics and player controller may feel during proper gameplay. It aims to showcase all the mechanics that have been worked on for this release.
Feedback is very much welcomed and appreciated. Please leave it in the comments of the relevant devlog.
How to Play
- Scroll down to the Assets section
- download
linux.zip
orwindows.zip
depending on your operating system - unzip the file
- run the
linux.x86_64
orwindows.exe
file depending on your operating system. You may have to set permissions to allow the executable to run.
Windows users, please comment on the devlog if it works for you or if it doesn't. Any sort of information will be greatly appreciated!