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d3d11: set and restore blend state between passes and disable unneede…
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Original file line number | Diff line number | Diff line change |
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use crate::error; | ||
use crate::error::assume_d3d11_init; | ||
use windows::Win32::Foundation::BOOL; | ||
use windows::Win32::Graphics::Direct3D11::{ | ||
ID3D11BlendState, ID3D11Device, ID3D11DeviceContext, ID3D11RasterizerState, D3D11_BLEND_DESC, | ||
D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_ONE, D3D11_BLEND_OP_ADD, D3D11_BLEND_SRC_ALPHA, | ||
D3D11_COLOR_WRITE_ENABLE_ALL, D3D11_CULL_NONE, D3D11_DEFAULT_SAMPLE_MASK, D3D11_FILL_SOLID, | ||
D3D11_RASTERIZER_DESC, D3D11_RENDER_TARGET_BLEND_DESC, | ||
}; | ||
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pub struct D3D11State { | ||
blend: ID3D11BlendState, | ||
rs: ID3D11RasterizerState, | ||
} | ||
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pub struct D3D11StateSaveGuard<'a> { | ||
ctx: &'a ID3D11DeviceContext, | ||
saved_blend: Option<ID3D11BlendState>, | ||
saved_blend_factor: [f32; 4], | ||
saved_blend_mask: u32, | ||
saved_rs: Option<ID3D11RasterizerState>, | ||
state: &'a D3D11State, | ||
} | ||
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impl D3D11State { | ||
pub fn new(device: &ID3D11Device) -> error::Result<D3D11State> { | ||
let blend = unsafe { | ||
let mut blend_desc = D3D11_BLEND_DESC { | ||
AlphaToCoverageEnable: BOOL::from(false), | ||
IndependentBlendEnable: BOOL::from(false), | ||
..Default::default() | ||
}; | ||
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let rtv_blend_desc = D3D11_RENDER_TARGET_BLEND_DESC { | ||
BlendEnable: BOOL::from(false), | ||
SrcBlend: D3D11_BLEND_ONE, | ||
DestBlend: D3D11_BLEND_ONE, | ||
BlendOp: D3D11_BLEND_OP_ADD, | ||
SrcBlendAlpha: D3D11_BLEND_SRC_ALPHA, | ||
DestBlendAlpha: D3D11_BLEND_INV_SRC_ALPHA, | ||
BlendOpAlpha: D3D11_BLEND_OP_ADD, | ||
RenderTargetWriteMask: D3D11_COLOR_WRITE_ENABLE_ALL.0 as u8, | ||
}; | ||
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blend_desc.RenderTarget[0] = rtv_blend_desc; | ||
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let mut blend = None; | ||
device.CreateBlendState(&blend_desc, Some(&mut blend))?; | ||
assume_d3d11_init!(blend, "CreateBlendState"); | ||
blend | ||
}; | ||
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let rs = unsafe { | ||
let rs_desc = D3D11_RASTERIZER_DESC { | ||
FillMode: D3D11_FILL_SOLID, | ||
CullMode: D3D11_CULL_NONE, | ||
FrontCounterClockwise: BOOL::from(false), | ||
DepthBias: 0, | ||
DepthBiasClamp: 0.0, | ||
SlopeScaledDepthBias: 0.0, | ||
DepthClipEnable: BOOL::from(false), | ||
ScissorEnable: BOOL::from(false), | ||
MultisampleEnable: BOOL::from(false), | ||
AntialiasedLineEnable: BOOL::from(false), | ||
}; | ||
let mut rs = None; | ||
device.CreateRasterizerState(&rs_desc, Some(&mut rs))?; | ||
assume_d3d11_init!(rs, "CreateRasterizerState"); | ||
rs | ||
}; | ||
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Ok(D3D11State { blend, rs }) | ||
} | ||
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/// Enters the state necessary for rendering filter passes. | ||
pub fn enter_filter_state<'a>( | ||
&'a self, | ||
context: &'a ID3D11DeviceContext, | ||
) -> D3D11StateSaveGuard<'a> { | ||
// save previous state | ||
let guard = unsafe { | ||
let mut saved_blend = None; | ||
let mut saved_blend_factor = [0f32; 4]; | ||
let mut saved_blend_mask = 0; | ||
context.OMGetBlendState( | ||
Some(&mut saved_blend), | ||
Some(saved_blend_factor.as_mut_ptr()), | ||
Some(&mut saved_blend_mask), | ||
); | ||
let saved_rs = context.RSGetState().ok(); | ||
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D3D11StateSaveGuard { | ||
ctx: &context, | ||
saved_blend, | ||
saved_blend_factor, | ||
saved_blend_mask, | ||
saved_rs, | ||
state: &self, | ||
} | ||
}; | ||
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unsafe { | ||
context.RSSetState(&self.rs); | ||
context.OMSetBlendState(&self.blend, None, D3D11_DEFAULT_SAMPLE_MASK); | ||
} | ||
guard | ||
} | ||
} | ||
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impl Drop for D3D11StateSaveGuard<'_> { | ||
fn drop(&mut self) { | ||
unsafe { | ||
self.ctx.RSSetState(self.saved_rs.as_ref()); | ||
self.ctx.OMSetBlendState( | ||
self.saved_blend.as_ref(), | ||
Some(self.saved_blend_factor.as_ptr()), | ||
self.saved_blend_mask, | ||
); | ||
} | ||
} | ||
} |
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