Releases: Soviet5lo/SlashTHEM
v0.9.7 - May 31st, 2022 Build
An even smaller release primarily for Junethack 2022 featuring a few bugfixes, but a couple of larger changes went in as well.
- Added a new technique from Slash'EM-Up: Shield Block, requires a shield to be worn but when used all physical attacks are blocked by the shield, with the damage being subtracted from your energy instead of HP. Lasts for d(3,4) + TECHLEV turns. Knights, Valks and Warriors get this technique at level 1, Gladiators and Paladins at level 3, and Undead Slayers and Priests at level 7.
- Implemented the Astral Escape patch by Chi, enabled by default in config.h
- Implemented the Extra Status Attributes patch by paxed
- Refactored the wounds patch to be based on Unnethack's code. tl;dr, gives the player slightly more detail, with less message spam and can be turned off entirely with the "wounds" option.
Full changelog with details can be found here.
v0.9.6 - Sept 14th, 2021 Build
A smaller release with fewer major highlights, but with a slew of bugfixes by the community.
- The addition of the Less Boring Knights patch from Sporkhack, allowing Knights to also be chaotic, a couple of mechanic changes to knight jumping, riding, lance combat and other extras.
- A new artifact: The Pickpocket's Gloves. Chaotic aligned Gauntlets of Dexterity that grants Searching and Stealth while worn. In addition, increases the chance of successfully #borrowing from a creature by 20.
- Added missing attack types to the Datalog for users of the EXTENDED_INFO define in config.h
- Ported over randomized creator deities in the intro text (from Unnethack)
- Giants can now wield two-handed weapons (except bows and crossbows) with one hand, and in addition get Two-Handed Combat as a racial skill
- Necromancers digging into a grave now have a chance of automatically making the resulting zombie/mummy tame/peaceful
- Scroll of Clouds now has a proper "read while confused" effect, as well as a new Cursed effect
- Scroll of Consecration now has a proper "read while confused" effect
- A ton of bugfixes by the community, including the raise zombies segfault (issue #29)
Full changelog with details can be found here.
v0.9.5 - Feb 1st, 2021 Build
First actual new build in about a year. Highlights below:
- Shallow Water/Puddles have been implemented from dNethack.
- Nephi's Photography patch has been implemented, but is unused for now unless NEPHI_PHOTOGRAPHY is defined in config.h during compile time. There is a Windows build that does include Photography however.
- Added #tip, #give, and #terrain extended commands.
- Two new Minetown variants have been added: Creek Town that contains a small creek running through the middle of it, and Ruined and Dangerous town which features plenty of boulders, an untended temple, and some ruined stores.
- The Rat King's level was redone, now being a sewer-like level with a throne room for the Rat King.
- Implemented the Less Boring Cavemen patch, as well as the Additional Item Categories patch.
- Carrying capacity is now far more sane, although its still just a smidge higher than vanilla.
A list featuring every change for this release is found in commit 19f5c16
v0.9.4 - Mar 3rd, 2020 Build
Primary differences from v0.9.3:
- Backported the Aklys enhancement from Nethack 3.6.1. A wielded aklys will return to the player when thrown since its tethered. Has a small chance of not returning, or not immediately returning to the player's hand.
- Enhanced the #borrow command by porting over the #bereave code from Nethack Brass, which allows borrowing to steal objects from monsters, not just gold. Rogues and Nymphs gain a large bonus to borrowing rolls, Ninja and Pirates get a smaller bonus, and Barbarians get an even smaller bonus.
- Reverted the murder punishment change, now it functions the same as vanilla (neutrals get a lower luck penalty, and sins are still there)
- Removed all of the added rumors from Slash'EM Extended, as they no longer apply here.
- attrcurse() mostly functions the same as vanilla now, and magic beam traps function the same as they do in Sporkhack (no death/disintegration beams)
- Restored Talking and Depression attacks from Nethack: The Next Generation
- Staff of Aesculapius protects against draining again
Other changes can be found added to changelog-ng in commit 54f4811
0.9.3 - Feb 3rd, 2020 Build
Pretty much everything done since the last public release. The version number means little here; it's vastly different from the previous stable release. It's basically in a perpetual WIP state which is why I'm marking it as a pre-release.
Windows build does have STATUS_COLORS enabled.