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Pre-release

@Soviet5lo Soviet5lo released this Feb 2, 2021 · 5 commits to develop since this release

First actual new build in about a year. Highlights below:

  • Shallow Water/Puddles have been implemented from dNethack.
  • Nephi's Photography patch has been implemented, but is unused for now unless NEPHI_PHOTOGRAPHY is defined in config.h during compile time. There is a Windows build that does include Photography however.
  • Added #tip, #give, and #terrain extended commands.
  • Two new Minetown variants have been added: Creek Town that contains a small creek running through the middle of it, and Ruined and Dangerous town which features plenty of boulders, an untended temple, and some ruined stores.
  • The Rat King's level was redone, now being a sewer-like level with a throne room for the Rat King.
  • Implemented the Less Boring Cavemen patch, as well as the Additional Item Categories patch.
  • Carrying capacity is now far more sane, although its still just a smidge higher than vanilla.

A list featuring every change for this release is found in commit 19f5c16

Assets 4
Pre-release

@Soviet5lo Soviet5lo released this Mar 3, 2020 · 104 commits to develop since this release

Primary differences from v0.9.3:

  • Backported the Aklys enhancement from Nethack 3.6.1. A wielded aklys will return to the player when thrown since its tethered. Has a small chance of not returning, or not immediately returning to the player's hand.
  • Enhanced the #borrow command by porting over the #bereave code from Nethack Brass, which allows borrowing to steal objects from monsters, not just gold. Rogues and Nymphs gain a large bonus to borrowing rolls, Ninja and Pirates get a smaller bonus, and Barbarians get an even smaller bonus.
  • Reverted the murder punishment change, now it functions the same as vanilla (neutrals get a lower luck penalty, and sins are still there)
  • Removed all of the added rumors from Slash'EM Extended, as they no longer apply here.
  • attrcurse() mostly functions the same as vanilla now, and magic beam traps function the same as they do in Sporkhack (no death/disintegration beams)
  • Restored Talking and Depression attacks from Nethack: The Next Generation
  • Staff of Aesculapius protects against draining again

Other changes can be found added to changelog-ng in commit 54f4811

Assets 3
Pre-release

@Soviet5lo Soviet5lo released this Feb 4, 2020 · 140 commits to develop since this release

Pretty much everything done since the last public release. The version number means little here; it's vastly different from the previous stable release. It's basically in a perpetual WIP state which is why I'm marking it as a pre-release.

Windows build does have STATUS_COLORS enabled.

Assets 3

@Soviet5lo Soviet5lo released this Aug 29, 2015

Bugfixes from the 'hotfix' branch have been included in the Windows Binary.

Assets 3

@Soviet5lo Soviet5lo released this May 23, 2015 · 74 commits to master since this release

Release v0.7.0
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@Soviet5lo Soviet5lo released this May 4, 2015 · 148 commits to master since this release

Release v0.6.0
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@Soviet5lo Soviet5lo released this Apr 23, 2015 · 186 commits to master since this release

Release 0.5.2
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@Soviet5lo Soviet5lo released this Apr 21, 2015 · 199 commits to master since this release

Patch release - 0.5.1
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@Soviet5lo Soviet5lo released this Apr 16, 2015 · 205 commits to master since this release

Version 0.5.0
Assets 3