First actual new build in about a year. Highlights below:
- Shallow Water/Puddles have been implemented from dNethack.
- Nephi's Photography patch has been implemented, but is unused for now unless NEPHI_PHOTOGRAPHY is defined in config.h during compile time. There is a Windows build that does include Photography however.
- Added #tip, #give, and #terrain extended commands.
- Two new Minetown variants have been added: Creek Town that contains a small creek running through the middle of it, and Ruined and Dangerous town which features plenty of boulders, an untended temple, and some ruined stores.
- The Rat King's level was redone, now being a sewer-like level with a throne room for the Rat King.
- Implemented the Less Boring Cavemen patch, as well as the Additional Item Categories patch.
- Carrying capacity is now far more sane, although its still just a smidge higher than vanilla.
A list featuring every change for this release is found in commit 19f5c16
Primary differences from v0.9.3:
- Backported the Aklys enhancement from Nethack 3.6.1. A wielded aklys will return to the player when thrown since its tethered. Has a small chance of not returning, or not immediately returning to the player's hand.
- Enhanced the #borrow command by porting over the #bereave code from Nethack Brass, which allows borrowing to steal objects from monsters, not just gold. Rogues and Nymphs gain a large bonus to borrowing rolls, Ninja and Pirates get a smaller bonus, and Barbarians get an even smaller bonus.
- Reverted the murder punishment change, now it functions the same as vanilla (neutrals get a lower luck penalty, and sins are still there)
- Removed all of the added rumors from Slash'EM Extended, as they no longer apply here.
- attrcurse() mostly functions the same as vanilla now, and magic beam traps function the same as they do in Sporkhack (no death/disintegration beams)
- Restored Talking and Depression attacks from Nethack: The Next Generation
- Staff of Aesculapius protects against draining again
Other changes can be found added to changelog-ng in commit 54f4811
Pretty much everything done since the last public release. The version number means little here; it's vastly different from the previous stable release. It's basically in a perpetual WIP state which is why I'm marking it as a pre-release.
Windows build does have STATUS_COLORS enabled.