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Variables.cs
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Variables.cs
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//
// Variables.cs
//
// Lunar Unity Mobile Console
// https://github.com/SpaceMadness/lunar-unity-console
//
// Copyright 2015-2021 Alex Lementuev, SpaceMadness.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using LunarConsolePlugin;
public enum MyEnum
{
One,
Two,
Three
}
[CVarContainer]
public static class Variables
{
public static readonly CVar myBool = new CVar("My boolean value", true);
public static readonly CVar myFloat = new CVar("My float value", 3.14f);
public static readonly CVar myInt = new CVar("My integer value", 10);
public static readonly CVar myString = new CVar("My string value", "Test");
[CVarRange(0.0f, 1.0f)]
public static readonly CVar myRange = new CVar("My range value", 0.5f);
public static readonly CEnumVar<MyEnum> myEnum = new CEnumVar<MyEnum>("My enum value", MyEnum.Two);
}